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| 1 | +use bevy::{ |
| 2 | + asset::{AssetServer, Assets, Handle}, |
| 3 | + gltf::Gltf, |
| 4 | + prelude::World, |
| 5 | +}; |
| 6 | +use bevy_animation_graph::core::skeleton::serial::{SkeletonSerial, SkeletonSource}; |
| 7 | +use egui_dock::egui; |
| 8 | + |
| 9 | +use crate::ui::{ |
| 10 | + generic_widgets::{popup_asset_picker::PopupAssetPicker, string_picker::StringPickerWidget}, |
| 11 | + native_windows::{EditorWindowContext, NativeEditorWindowExtension}, |
| 12 | + state_management::global::{CloseWindow, skeleton::CreateSkeleton}, |
| 13 | + utils::asset_path, |
| 14 | +}; |
| 15 | + |
| 16 | +#[derive(Debug, Clone, Copy)] |
| 17 | +pub struct CreateSkeletonWindow; |
| 18 | + |
| 19 | +impl NativeEditorWindowExtension for CreateSkeletonWindow { |
| 20 | + fn ui(&self, ui: &mut egui::Ui, world: &mut World, ctx: &mut EditorWindowContext) { |
| 21 | + ui.push_id("Skeleton asset creator", |ui| { |
| 22 | + let mut queue = ctx.make_queue(); |
| 23 | + |
| 24 | + let buffer_id = ui.id().with("buffer"); |
| 25 | + let buffer: &mut SkeletonCreateBuffer = ctx.buffers.get_mut_or_default(buffer_id); |
| 26 | + |
| 27 | + ui.label("asset path:"); |
| 28 | + ui.text_edit_singleline(&mut buffer.path); |
| 29 | + |
| 30 | + ui.label("GLTF file:"); |
| 31 | + ui.add(PopupAssetPicker::new_salted( |
| 32 | + &mut buffer.gltf, |
| 33 | + world, |
| 34 | + "gtlf", |
| 35 | + )); |
| 36 | + |
| 37 | + // get gltf asset |
| 38 | + let gltf_assets = world.resource::<Assets<Gltf>>(); |
| 39 | + let labels: Vec<String> = gltf_assets |
| 40 | + .get(&buffer.gltf) |
| 41 | + .map(|gltf| { |
| 42 | + (0..gltf.scenes.len()) |
| 43 | + .map(|k| format!("Scene{}", k)) |
| 44 | + .collect() |
| 45 | + }) |
| 46 | + .unwrap_or_default(); |
| 47 | + |
| 48 | + ui.label("Scene label:"); |
| 49 | + ui.add( |
| 50 | + StringPickerWidget::new(&mut buffer.label, &labels).salted("scene label picker"), |
| 51 | + ); |
| 52 | + |
| 53 | + let asset_server = world.resource::<AssetServer>(); |
| 54 | + |
| 55 | + ui.add_enabled_ui(validate_buffer(buffer), |ui| { |
| 56 | + ui.with_layout(egui::Layout::right_to_left(egui::Align::Max), |ui| { |
| 57 | + if ui.button("Create").clicked() { |
| 58 | + queue.trigger(CreateSkeleton { |
| 59 | + virtual_path: buffer.path.clone(), |
| 60 | + skeleton: SkeletonSerial { |
| 61 | + source: SkeletonSource::Gltf { |
| 62 | + source: asset_path(buffer.gltf.id().untyped(), asset_server), |
| 63 | + label: buffer.label.clone(), |
| 64 | + }, |
| 65 | + }, |
| 66 | + }); |
| 67 | + queue.trigger_window(CloseWindow::default()); |
| 68 | + } |
| 69 | + }); |
| 70 | + }); |
| 71 | + |
| 72 | + ctx.consume_queue(queue); |
| 73 | + }); |
| 74 | + } |
| 75 | + |
| 76 | + fn display_name(&self) -> String { |
| 77 | + "Create skeleton".to_string() |
| 78 | + } |
| 79 | +} |
| 80 | + |
| 81 | +fn validate_buffer(buffer: &SkeletonCreateBuffer) -> bool { |
| 82 | + buffer.gltf != Handle::default() |
| 83 | + && !buffer.label.is_empty() |
| 84 | + && buffer.path.ends_with(".skn.ron") |
| 85 | +} |
| 86 | + |
| 87 | +#[derive(Default)] |
| 88 | +pub struct SkeletonCreateBuffer { |
| 89 | + path: String, |
| 90 | + gltf: Handle<Gltf>, |
| 91 | + label: String, |
| 92 | +} |
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