Agentic skills and tools for Meta Quest and Horizon OS development.
This repository packages a curated set of agentic tools and skills for Meta Quest and Horizon OS development, along with shared metavr references and contribution/process documentation for maintaining the skill ecosystem.
The skills follow the open Agent Skills model: each skill has a required SKILL.md plus optional supporting files that are loaded on demand. This repo includes packaging artifacts for Claude Code, Cursor, Codex, GitHub Copilot CLI, and Gemini-compatible environments.
Skills are powered by the metavr (Meta VR CLI), which provides device management, app management, performance tooling, and documentation search through both direct commands and an MCP server.
- Node.js 18 or later
- metavr CLI — invoke via
npx(no install required):Using Bun? Substitutenpx -y metavr --version
bunx metavrfornpx -y metavrin any command in this README — no-yis needed (e.g.bunx metavr --version). - Meta Quest device with Developer Mode enabled (for on-device skills)
Add Meta Quest Agentic Tools marketplace and install the agentic tools plugin
Within claude run:
/plugin marketplace add meta-quest/agentic-tools
/plugin install meta-vr@meta-quest
Install from the Cursor marketplace with:
/add-plugin meta-quest-agentic-tools
Or install online at: https://cursor.com/marketplace/meta-reality-labs
codex plugin marketplace add meta-quest/agentic-tools
codex plugin install meta-vrcopilot plugin marketplace add meta-quest/agentic-tools
copilot plugin install meta-vr@meta-questgemini extensions install https://github.com/meta-quest/agentic-toolsPrefer to install the skills directly — independent of any specific editor or plugin marketplace? These editor-agnostic CLIs install the skills from this repo into whichever agent you choose.
Published as Agent Skills releases and installable with the built-in gh skill command. Requires a recent GitHub CLI (gh) — gh skill is a preview feature.
# Install all skills from this repo
gh skill install meta-quest/agentic-tools
# Install a single skill
gh skill install meta-quest/agentic-tools hz-spatial-sdk
# Target a specific agent, or install for all projects
gh skill install meta-quest/agentic-tools --agent claude-code --scope user# Add every skill from this repo
npx skills add meta-quest/agentic-toolsBrowse the catalog at skills.sh/meta-quest/agentic-tools.
# Interactive — pick from a list
npx ctx7@latest skills install /meta-quest/agentic-tools
# Install a specific skill, or everything
npx ctx7@latest skills install /meta-quest/agentic-tools hz-spatial-sdk
npx ctx7@latest skills install /meta-quest/agentic-tools --all
# Target a specific IDE: --claude, --cursor, --universal (.agents/skills/), or --global
npx ctx7@latest skills install /meta-quest/agentic-tools --all --claudemetavr includes a built-in Model Context Protocol (MCP) server with 40+ tools for device management, app control, file operations, documentation search, performance tracing, and more. This lets AI coding assistants interact directly with your Meta Quest device.
Bun users: replace
npx -y metavrwithbunx metavrin any command below (no-yneeded).
# Claude Code
npx -y metavr mcp install claude-code
# Claude Desktop
npx -y metavr mcp install claude-desktop
# Cursor
npx -y metavr mcp install cursor
# VS Code / VS Code Insiders
npx -y metavr mcp install vscode
npx -y metavr mcp install vscode-insiders
# Windsurf
npx -y metavr mcp install windsurf
# Zed
npx -y metavr mcp install zed
# Android Studio (Gemini)
npx -y metavr mcp install android-studio
# Gemini CLI
npx -y metavr mcp install gemini-cli
# OpenAI Codex CLI
npx -y metavr mcp install codex
# LM Studio
npx -y metavr mcp install lm-studio
# OpenCode
npx -y metavr mcp install open-code
# Google Antigravity (Gemini)
npx -y metavr mcp install antigravity
# Generic project-local config
npx -y metavr mcp install projectOr start the MCP server directly:
npx -y metavr mcp server| Skill | Description |
|---|---|
metavr-cli |
Provides the Meta VR CLI (metavr command) reference for Meta Quest and Horizon OS device management, app management, docs search, audio control, test setup, performance tooling, and MCP usage. |
hz-android-2d-porting |
Guides Android 2D app porting to Meta Quest and Horizon OS panels, including input adaptation, Gradle setup, compatibility, and panel layout. |
hz-api-upgrade |
Guides Meta Quest and Horizon OS SDK/API upgrades, deprecated API replacements, migration planning, and changelog review. |
hz-immersive-designer |
Reviews Meta Quest and Horizon OS VR/MR experiences for comfort, accessibility, spatial layout, and interaction quality. |
hz-iwsdk-webxr |
Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK, Three.js, ECS patterns, and spatial UI. |
hz-new-project-creation |
Scaffolds new Meta Quest and Horizon OS projects across Unity, Unreal, Android/Spatial SDK, and WebXR. |
hz-perfetto-debug |
Analyzes Meta Quest and Horizon OS performance with Perfetto traces, including frame timing, CPU/GPU bottlenecks, and thermal issues. |
hz-platform-sdk |
Guides Horizon Platform SDK API usage for Meta Quest and Horizon OS Android/Kotlin apps across the public platform packages. |
hz-psdk-integration |
Guides interactive Horizon Platform SDK integration for Meta Quest and Horizon OS Android/Kotlin projects, from codebase analysis through on-device validation. |
hz-quest-verify-first |
Forces docs-first verification against current Meta Quest and Horizon OS documentation and metavr capabilities before answering or editing Quest-specific code. |
hz-simpleperf-debug |
Profiles Meta Quest and Horizon OS CPU performance with simpleperf, including workload classification, hotspot recording, and kernel overhead analysis. |
hz-spatial-sdk |
Builds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK, including ECS architecture, panels, 3D objects, and hybrid experiences. |
hz-store-pwa |
Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA, both 2D windowed panels and immersive WebXR, covering the IWSDK/web build, Vercel deploy, PWA manifest and icons, bubblewrap packaging with keystore and Digital Asset Links, and ovr-platform-util upload. |
hz-store-submit |
Guides Meta Quest and Horizon OS app submission to the Meta Horizon Store, including build validation, VRC compliance, assets, upload, and review tracking. |
hz-unity-code-review |
Reviews Unity code targeting Meta Quest and Horizon OS for rendering, performance, input handling, allocations, and common VR pitfalls. |
hz-unity-face-tracking |
Drives ARKit-blendshape-rigged head/face models in Unity from the wearer's facial expressions on Meta Quest and Horizon OS via Meta Movement SDK (face tracking + Audio-to-Expression), for FBX models with the 52 ARKit blendshapes on Quest Pro / Quest 3 / Quest 3S. |
hz-unity-fbx-import |
Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS. |
hz-unity-meta-core-sdk |
Guides Meta XR Core SDK (com.meta.xr.sdk.core) usage for Meta Quest and Horizon OS Unity XR development, including OVRManager, OVRCameraRig, passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, OVRProjectSetup, and AndroidManifest generation. |
hz-unity-meta-mixed-reality-utility-kit |
Builds scene-aware mixed reality in Unity for Meta Quest and Horizon OS with the Meta XR Mixed Reality Utility Kit (MRUK / com.meta.xr.mrutilitykit), including Scene API data, anchor-based prefab spawning, world locking, room-geometry raycasting, NavMesh generation, passthrough camera access, trackable detection, and room sharing. |
hz-unity-meta-movement-sdk-retargeting |
Sets up and tweaks Meta Movement SDK (MSDK) retargeting for humanoid character models on Meta Quest and Horizon OS, generating the retargeting config and hand-editing the resulting <asset>.json (joint mappings, mapping weights and behaviors, T-pose values). |
hz-unity-meta-quest-ui |
Configures Unity UI for Meta Quest and Horizon OS VR development, including world-space canvases, TextMesh Pro, sizing, and interaction readiness. |
hz-unity-passthrough-camera-access |
Accesses the forward-facing RGB cameras on Meta Quest and Horizon OS (Quest 3 / Quest 3S) via Passthrough Camera Access (PCA) in Unity to feed Computer Vision and ML pipelines, covering camera image/texture capture, pose and intrinsics, pixel-to-world projection, resolution, and permissions. |
hz-unity-placement |
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS using Renderer and Collider bounds. |
hz-unity-platform-sdk |
Guides Horizon Platform SDK integration for Meta Quest and Horizon OS Unity/C# apps across all 18 public platform packages, including achievements, IAP, users, leaderboards, challenges, presence, notifications, entitlements, setup, initialization, and error handling. |
hz-unity-project-analyzer |
Analyzes and maintains .agent-docs/ project knowledge bases for Unity projects targeting Meta Quest and Horizon OS. |
hz-unity-tmp-resources |
Imports and verifies TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS. |
hz-vr-debug |
Debugs Meta Quest and Horizon OS VR/MR apps with metavr logs, screenshots, app inspection, and common issue diagnosis. |
hz-xr-simulator-setup |
Sets up Meta XR Simulator workflows for testing Meta Quest and Horizon OS Unity or Unreal apps without a physical device. |
portal |
Builds and sideloads Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) with metavr, covering ADB enablement, the no-GMS constraint, launcher intent-filters, icon density quirks, the Smart Camera SDK, and the gradle build/deploy/debug loop. |
metavr organizes commands into groups:
| Command group | Purpose |
|---|---|
metavr device |
List, connect, reboot, and query connected Quest devices |
metavr app |
Install, launch, stop, and inspect apps on a device |
metavr capture |
Capture screenshots |
metavr files |
Manage files on the device (ls, push, pull, rm) |
metavr perf |
Capture and analyze Perfetto performance traces |
metavr docs |
Search Meta Quest developer documentation |
metavr asset |
Search Meta's 3D asset library |
metavr config |
Manage CLI configuration settings |
metavr log |
View device logs (shortcut for adb logcat) |
metavr shell |
Run shell commands on the device |
metavr adb |
Direct ADB passthrough commands |
metavr mcp |
Start the MCP server for AI-agent integration |
Run npx -y metavr --help or npx -y metavr <group> --help for full usage details.
.
├── .claude-plugin/ # Claude Code plugin configuration
│ ├── plugin.json # Plugin metadata (name, version, keywords)
│ └── marketplace.json # Marketplace listing
├── .cursor-plugin/ # Cursor plugin configuration
│ ├── plugin.json # Plugin manifest with skills paths
│ └── marketplace.json # Marketplace listing
├── .github/plugin/ # GitHub Copilot CLI plugin configuration
│ ├── plugin.json # Plugin metadata with skills paths
│ └── marketplace.json # Marketplace listing
├── .mcp.json # Shared MCP server config used by supported clients
├── docs/
│ └── hzdb.md # Full metavr CLI reference
├── gemini-extension.json # Gemini-compatible MCP configuration
├── skills/ # One directory per skill
│ └── ...
├── LICENSE # Apache 2.0
├── AGENTS.md # Agent navigation guide
├── CLAUDE.md # Symlink → AGENTS.md
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── SECURITY.md
└── README.md
Each skill directory contains a SKILL.md file. Supporting directories such as references/, scripts/, assets/, examples/, and agents/ are optional and will be used only when they materially help the skill.
- CONTRIBUTING.md covers the general pull request flow for this repository.
- AGENTS.md explains the current repo structure and the live skill inventory for coding agents.
- docs/hzdb.md is the generated metavr CLI reference.
We welcome contributions! Please read our Contributing Guide for details on how to submit pull requests, report issues, and contribute to the project.
Note: PRs are not merged directly into this repo. Instead, they are pulled into a private fork, integrated there, and then mirrored back. Public PRs will typically be closed rather than merged directly.
This project follows the Contributor Covenant Code of Conduct. By participating, you are expected to uphold this code. Please report unacceptable behavior to opensource-conduct@meta.com.
Apache 2.0 — see LICENSE for details.
Copyright (c) 2026 Meta Platforms, Inc.