Hello,
I have encountered the following issue in part-2 of the tutorial:
A black window appears when I'm trying to run the program. There are no errors on the console, neither during compilation, nor during runtime.
Environment:
Linux OS with X11
Hardware:
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 5500 (BDW GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.2.3
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6 (Compatibility Profile) Mesa 20.2.3
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 20.2.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 920M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 418.113
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 418.113
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
As I have no access to a Vulkan-capable hardware, I switched to the gl backend. Also, I have added the x11 feature to the Cargo.toml file as follows:
[target.'cfg(all(unix, not(target_os = "macos")))'.dependencies.backend]
package = "gfx-backend-gl"
version = "=0.6.1"
features = ["x11"]
With both rendering devices mentioned above, I get a black window, no triangles are shown. The part-1 of the tutorial worked correctly.
I have also tried to upgrade all dependencies in Cargo.toml to the currently available most up-to-date versions. This didn't fix the issue, while part-1 of the tutorial still worked.
Note: after upgrading winit, let dpi = event_loop.primary_monitor().scale_factor(); has to be changed to something like let dpi = event_loop.primary_monitor().unwrap().scale_factor();, as the event_loop.primary_monitor() method now returns an Option.
Now, as I get no errors at all, I have absolutely no clue where to even start with debugging the code.
Hello,
I have encountered the following issue in part-2 of the tutorial:
A black window appears when I'm trying to run the program. There are no errors on the console, neither during compilation, nor during runtime.
Environment:
Linux OS with X11
Hardware:
As I have no access to a Vulkan-capable hardware, I switched to the
glbackend. Also, I have added the x11 feature to the Cargo.toml file as follows:With both rendering devices mentioned above, I get a black window, no triangles are shown. The part-1 of the tutorial worked correctly.
I have also tried to upgrade all dependencies in Cargo.toml to the currently available most up-to-date versions. This didn't fix the issue, while part-1 of the tutorial still worked.
Note: after upgrading winit,
let dpi = event_loop.primary_monitor().scale_factor();has to be changed to something likelet dpi = event_loop.primary_monitor().unwrap().scale_factor();, as theevent_loop.primary_monitor()method now returns anOption.Now, as I get no errors at all, I have absolutely no clue where to even start with debugging the code.