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using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections.Generic;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace UnityVolumeRendering
{
public class VolumeRendererEditorFunctions
{
[MenuItem("Volume Rendering/Load dataset/Load raw dataset")]
private static void ShowDatasetImporter()
{
string file = EditorUtility.OpenFilePanel("Select a dataset to load", "SampleData", "");
if (File.Exists(file))
{
RAWDatasetImporterEditorWindow wnd = (RAWDatasetImporterEditorWindow)EditorWindow.GetWindow(typeof(RAWDatasetImporterEditorWindow));
if (wnd != null)
wnd.Close();
wnd = EditorWindow.CreateInstance<RAWDatasetImporterEditorWindow>();
wnd.Initialise(file);
wnd.Show();
}
else
{
Debug.LogError("File doesn't exist: " + file);
}
}
[MenuItem("Volume Rendering/Load dataset/Load DICOM")]
private static void ShowDICOMImporter()
{
DicomImportAsync(true);
}
[MenuItem("Assets/Volume Rendering/Import dataset/Import DICOM")]
private static void ImportDICOMAsset()
{
DicomImportAsync(false);
}
private static async void DicomImportAsync(bool spawnInScene)
{
string dir = EditorUtility.OpenFolderPanel("Select a folder to load", "", "");
if (Directory.Exists(dir))
{
Debug.Log("Async dataset load. Hold on.");
using (ProgressHandler progressHandler = new ProgressHandler(new EditorProgressView()))
{
progressHandler.StartStage(0.7f, "Importing dataset");
Task<VolumeDataset[]> importTask = EditorDatasetImportUtils.ImportDicomDirectoryAsync(dir, progressHandler);
await importTask;
progressHandler.EndStage();
progressHandler.StartStage(0.3f, "Spawning dataset");
for (int i = 0; i < importTask.Result.Length; i++)
{
if (spawnInScene)
{
VolumeDataset dataset = importTask.Result[i];
VolumeRenderedObject obj = await VolumeObjectFactory.CreateObjectAsync(dataset);
obj.transform.position = new Vector3(i, 0, 0);
}
else
{
VolumeDataset dataset = importTask.Result[i];
ProjectWindowUtil.CreateAsset(dataset, $"{dataset.datasetName}.asset");
AssetDatabase.SaveAssets();
}
}
progressHandler.EndStage();
}
}
else
{
Debug.LogError("Directory doesn't exist: " + dir);
}
}
[MenuItem("Volume Rendering/Load dataset/Load NRRD dataset")]
private static void ShowNRRDDatasetImporter()
{
ImportNRRDDatasetAsync(true);
}
[MenuItem("Assets/Volume Rendering/Import dataset/Import NRRD")]
private static void ImportNRRDAsset()
{
ImportNRRDDatasetAsync(false);
}
private static async void ImportNRRDDatasetAsync(bool spawnInScene)
{
if (!SimpleITKManager.IsSITKEnabled())
{
if (EditorUtility.DisplayDialog("Missing SimpleITK", "You need to download SimpleITK to load NRRD datasets from the import settings menu.\n" +
"Do you want to open the import settings menu?", "Yes", "No"))
{
ImportSettingsEditorWindow.ShowWindow();
}
return;
}
string file = EditorUtility.OpenFilePanel("Select a dataset to load (.nrrd)", "SampleData", "");
if (File.Exists(file))
{
Debug.Log("Async dataset load. Hold on.");
using (ProgressHandler progressHandler = new ProgressHandler(new EditorProgressView(), "NRRD import"))
{
progressHandler.ReportProgress(0.0f, "Importing NRRD dataset");
IImageFileImporter importer = ImporterFactory.CreateImageFileImporter(ImageFileFormat.NRRD);
VolumeDataset dataset = await importer.ImportAsync(file);
progressHandler.ReportProgress(0.8f, "Creating object");
if (dataset != null)
{
await EditorDatasetImportUtils.OptionallyDownscale(dataset);
if (spawnInScene)
{
await VolumeObjectFactory.CreateObjectAsync(dataset);
}
else
{
ProjectWindowUtil.CreateAsset(dataset, $"{dataset.datasetName}.asset");
AssetDatabase.SaveAssets();
}
}
else
{
Debug.LogError("Failed to import datset");
}
}
}
else
{
Debug.LogError("File doesn't exist: " + file);
}
}
[MenuItem("Volume Rendering/Load dataset/Load NIFTI dataset")]
private static void ShowNIFTIDatasetImporter()
{
ImportNIFTIDatasetAsync(true);
}
[MenuItem("Assets/Volume Rendering/Import dataset/Import NIFTI")]
private static void ImportNIFTIAsset()
{
ImportNIFTIDatasetAsync(false);
}
private static async void ImportNIFTIDatasetAsync(bool spawnInScene)
{
string file = EditorUtility.OpenFilePanel("Select a dataset to load (.nii)", "SampleData", "");
if (File.Exists(file))
{
Debug.Log("Async dataset load. Hold on.");
using (ProgressHandler progressHandler = new ProgressHandler(new EditorProgressView(), "NIFTI import"))
{
progressHandler.ReportProgress(0.0f, "Importing NIfTI dataset");
IImageFileImporter importer = ImporterFactory.CreateImageFileImporter(ImageFileFormat.NIFTI);
VolumeDataset dataset = await importer.ImportAsync(file);
progressHandler.ReportProgress(0.0f, "Creating object");
if (dataset != null)
{
await EditorDatasetImportUtils.OptionallyDownscale(dataset);
if (spawnInScene)
{
await VolumeObjectFactory.CreateObjectAsync(dataset);
}
else
{
ProjectWindowUtil.CreateAsset(dataset, $"{dataset.datasetName}.asset");
AssetDatabase.SaveAssets();
}
}
else
{
Debug.LogError("Failed to import datset");
}
}
}
else
{
Debug.LogError("File doesn't exist: " + file);
}
}
[MenuItem("Volume Rendering/Load dataset/Load image file")]
private static void ShowImageFileImporter()
{
ImporImageFileDatasetAsync(true);
}
[MenuItem("Assets/Volume Rendering/Import dataset/Import image file")]
private static void ImportImageFileAsset()
{
ImporImageFileDatasetAsync(false);
}
private static async void ImporImageFileDatasetAsync(bool spawnInScene)
{
string file = EditorUtility.OpenFilePanel("Select a dataset to load", "SampleData", "");
if (File.Exists(file))
{
Debug.Log("Async dataset load. Hold on.");
using (ProgressHandler progressHandler = new ProgressHandler(new EditorProgressView(), "Image file import"))
{
progressHandler.ReportProgress(0.0f, "Importing image file dataset");
IImageFileImporter importer = ImporterFactory.CreateImageFileImporter(ImageFileFormat.Unknown);
VolumeDataset dataset = await importer.ImportAsync(file);
progressHandler.ReportProgress(0.0f, "Creating object");
if (dataset != null)
{
await EditorDatasetImportUtils.OptionallyDownscale(dataset);
if (spawnInScene)
{
await VolumeObjectFactory.CreateObjectAsync(dataset);
}
else
{
ProjectWindowUtil.CreateAsset(dataset, $"{dataset.datasetName}.asset");
AssetDatabase.SaveAssets();
}
}
else
{
Debug.LogError("Failed to import datset");
}
}
}
else
{
Debug.LogError("File doesn't exist: " + file);
}
}
[MenuItem("Volume Rendering/Load dataset/Load PARCHG dataset")]
private static void ShowParDatasetImporter()
{
ImportParDatasetAsync(true);
}
[MenuItem("Assets/Volume Rendering/Import dataset/Import PARCHG")]
private static void ImportParAsset()
{
ImportParDatasetAsync(false);
}
private static async void ImportParDatasetAsync(bool spawnInScene)
{
string file = EditorUtility.OpenFilePanel("Select a dataset to load", "SampleData", "");
if (File.Exists(file))
{
Debug.Log("Async dataset load. Hold on.");
using (ProgressHandler progressHandler = new ProgressHandler(new EditorProgressView(), "AVSP import"))
{
progressHandler.ReportProgress(0.0f, "Importing VASP dataset");
IImageFileImporter importer = ImporterFactory.CreateImageFileImporter(ImageFileFormat.VASP);
VolumeDataset dataset = await importer.ImportAsync(file);
progressHandler.ReportProgress(0.0f, "Creating object");
if (dataset != null)
{
await EditorDatasetImportUtils.OptionallyDownscale(dataset);
if (spawnInScene)
{
await VolumeObjectFactory.CreateObjectAsync(dataset);
}
else
{
ProjectWindowUtil.CreateAsset(dataset, $"{dataset.datasetName}.asset");
AssetDatabase.SaveAssets();
}
}
else
{
Debug.LogError("Failed to import datset");
}
}
}
else
{
Debug.LogError("File doesn't exist: " + file);
}
}
[MenuItem("Volume Rendering/Load dataset/Load image sequence")]
private static void ShowSequenceImporter()
{
ImportSequenceAsync();
}
private static async void ImportSequenceAsync()
{
string dir = EditorUtility.OpenFolderPanel("Select a folder to load", "", "");
if (Directory.Exists(dir))
{
Debug.Log("Async dataset load. Hold on.");
List<string> filePaths = Directory.GetFiles(dir).ToList();
IImageSequenceImporter importer = ImporterFactory.CreateImageSequenceImporter(ImageSequenceFormat.ImageSequence);
IEnumerable<IImageSequenceSeries> seriesList = await importer.LoadSeriesAsync(filePaths);
if (seriesList.Count() == 0)
{
Debug.LogWarning("Found no series to import.");
}
foreach (IImageSequenceSeries series in seriesList)
{
VolumeDataset dataset = await importer.ImportSeriesAsync(series);
if (dataset != null)
{
await EditorDatasetImportUtils.OptionallyDownscale(dataset);
await VolumeObjectFactory.CreateObjectAsync(dataset);
}
}
}
else
{
Debug.LogError("Directory doesn't exist: " + dir);
}
}
[MenuItem("Volume Rendering/Cross section/Cross section plane")]
private static void OnMenuItemClick()
{
VolumeRenderedObject[] objects = GameObject.FindObjectsOfType<VolumeRenderedObject>();
if (objects.Length == 1)
VolumeObjectFactory.SpawnCrossSectionPlane(objects[0]);
else
{
CrossSectionPlaneEditorWindow wnd = new CrossSectionPlaneEditorWindow();
wnd.Show();
}
}
[MenuItem("Volume Rendering/Cross section/Box cutout")]
private static void SpawnCutoutBox()
{
VolumeRenderedObject[] objects = GameObject.FindObjectsOfType<VolumeRenderedObject>();
if (objects.Length == 1)
VolumeObjectFactory.SpawnCutoutBox(objects[0]);
}
[MenuItem("Volume Rendering/Cross section/Sphere cutout")]
private static void SpawnCutoutSphere()
{
VolumeRenderedObject[] objects = GameObject.FindObjectsOfType<VolumeRenderedObject>();
if (objects.Length == 1)
VolumeObjectFactory.SpawnCutoutSphere(objects[0]);
}
[MenuItem("Volume Rendering/1D Transfer Function")]
private static void Show1DTFWindow()
{
VolumeRenderedObject volRendObj = SelectionHelper.GetSelectedVolumeObject();
if (volRendObj != null)
{
volRendObj.SetTransferFunctionMode(TFRenderMode.TF1D);
TransferFunctionEditorWindow.ShowWindow(volRendObj);
}
else
{
EditorUtility.DisplayDialog("No imported dataset", "You need to import a dataset first", "Ok");
}
}
[MenuItem("Volume Rendering/2D Transfer Function")]
private static void Show2DTFWindow()
{
TransferFunction2DEditorWindow.ShowWindow();
}
[MenuItem("Volume Rendering/Slice renderer")]
private static void ShowSliceRenderer()
{
SliceRenderingEditorWindow.ShowWindow();
}
[MenuItem("Volume Rendering/Value range")]
private static void ShowValueRangeWindow()
{
ValueRangeEditorWindow.ShowWindow();
}
[MenuItem("Volume Rendering/Settings")]
private static void ShowSettingsWindow()
{
ImportSettingsEditorWindow.ShowWindow();
}
}
}