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Performance: frame pacing & texture-memory budgeting #12

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@molotovgit

Profile and improve on-device performance: frame pacing/stutter, texture-memory pressure, and load times.

Useful context: the sorting-buffer and null-guard write-ups touch on mobile memory behavior (docs/DISCOVERIES.md). Bring numbers (device, GPU, before/after) — a repeatable measurement is more valuable than a micro-optimization.

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