Hi everyone, if you are on Windows and you meet some difficulties on building or you come from other Console Enviroments as me....
Please, keep in mind that:
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You need the nice kos_setup_script.sh to build up the Dreamcast Enviroment waiting awhile and once the bash will finish to build up all the enviroment; STILL NOT done to build up this project yet. Below I'm continue to explain you why.
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Once everything it's done from the first point, you have to copy the file environ.sh located into your MSYS/Mingw - \opt\toolchains\dc\kos folder, and copy it into the sm64-port folder project.
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Once pasted the environ.sh file you can build this project only with Mingw32 (Mingw64 will gives you the errors), so open Mingw32 and run the environ.sh by writing source environ.sh; then the code line will go just on a new line. You have to do this becase the projects need everytime the PATH Enviroment to be pointent for each project into them folders. Oderwise you will face differetnt strange errors because the project it doesn't have the PATH settled from the Variable Enviroment of Windows (for me it's new this Enviroment and I don't know if I need to do Manually for each PATH, later I will check).
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As wrote in main page you can make the Dreamcast .bin file by esecuting like that make TARGET_DC=1 scramble. As per my understanding you have to build two times because the Creator of the project, wrote this at the beginning:
Fixed textures live in the psp/textures/ folder. copy these into textures/, overwrite the extracted ones, and rebuild
Hope can be helpful to whom would like to build up this project for Dreamcast.
Ha.... last thing and not for importance, @mrneo240 THANKS A LOT FOR YOUR NICE PROJECT ;)
Hi everyone, if you are on Windows and you meet some difficulties on building or you come from other Console Enviroments as me....
Please, keep in mind that:
You need the nice
kos_setup_script.shto build up the Dreamcast Enviroment waiting awhile and once the bash will finish to build up all the enviroment; STILL NOT done to build up this project yet. Below I'm continue to explain you why.Once everything it's done from the first point, you have to copy the file
environ.shlocated into your MSYS/Mingw -\opt\toolchains\dc\kosfolder, and copy it into thesm64-portfolder project.Once pasted the
environ.shfile you can build this project only with Mingw32 (Mingw64 will gives you the errors), so open Mingw32 and run theenviron.shby writingsource environ.sh; then the code line will go just on a new line. You have to do this becase the projects need everytime the PATH Enviroment to be pointent for each project into them folders. Oderwise you will face differetnt strange errors because the project it doesn't have the PATH settled from the Variable Enviroment of Windows (for me it's new this Enviroment and I don't know if I need to do Manually for each PATH, later I will check).As wrote in main page you can make the Dreamcast
.binfile by esecuting like thatmake TARGET_DC=1 scramble. As per my understanding you have to build two times because the Creator of the project, wrote this at the beginning:Fixed textures live in the psp/textures/ folder. copy these into textures/, overwrite the extracted ones, and rebuild
Hope can be helpful to whom would like to build up this project for Dreamcast.
Ha.... last thing and not for importance, @mrneo240 THANKS A LOT FOR YOUR NICE PROJECT ;)