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| 1 | +/** |
| 2 | + * Detachable chat/agent turns. |
| 3 | + * |
| 4 | + * The WebSocket runner is per-connection, so before this module existed a |
| 5 | + * dropped socket aborted the in-flight chat turn (`disconnect()` → |
| 6 | + * `cancelChatTurn()`): a laptop lid-close killed the agent mid-work and the |
| 7 | + * client had nothing to reattach to. A {@link ChatTurnSession} decouples the |
| 8 | + * turn from the socket: every frame the turn emits is stamped with a |
| 9 | + * monotonically increasing `chat_seq` and appended to a bounded buffer, and |
| 10 | + * delivery goes to whichever connection is currently attached — or nowhere, |
| 11 | + * while the client is away. On reconnect the client sends |
| 12 | + * `{command: "resume_chat", data: {thread_id, last_seq}}` and gets the missed |
| 13 | + * tail replayed, followed by live frames if the turn is still running. |
| 14 | + * |
| 15 | + * Sessions are keyed by user+thread in a process-wide registry (one turn per |
| 16 | + * thread; a new turn supersedes and aborts the previous one, matching the |
| 17 | + * single-turn semantics `beginChatTurn` already enforces per connection). |
| 18 | + * Two timers bound a session's life: |
| 19 | + * - detach grace: a running turn nobody is attached to is aborted after |
| 20 | + * `NODETOOL_CHAT_DETACH_GRACE_MS` (default 10 min) so an abandoned client |
| 21 | + * cannot leave an agent working forever; |
| 22 | + * - retention: a finished session is kept for |
| 23 | + * `NODETOOL_CHAT_REPLAY_RETENTION_MS` (default 5 min) so a client that |
| 24 | + * reconnects just after the turn ended still gets the tail, then dropped. |
| 25 | + * |
| 26 | + * Assistant/tool messages are persisted to the DB independently of this |
| 27 | + * buffer, so an expired or truncated replay degrades to the client refetching |
| 28 | + * thread history over REST — nothing is lost except unpersisted stream chunks. |
| 29 | + */ |
| 30 | + |
| 31 | +import { createLogger } from "@nodetool-ai/config"; |
| 32 | + |
| 33 | +const log = createLogger("nodetool.websocket.chat-turn-registry"); |
| 34 | + |
| 35 | +function envInt(name: string, fallback: number): number { |
| 36 | + const raw = process.env[name]; |
| 37 | + if (!raw) return fallback; |
| 38 | + const parsed = Number.parseInt(raw, 10); |
| 39 | + return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback; |
| 40 | +} |
| 41 | + |
| 42 | +const MAX_BUFFERED_EVENTS = () => |
| 43 | + envInt("NODETOOL_CHAT_REPLAY_BUFFER_EVENTS", 2000); |
| 44 | +const DETACH_GRACE_MS = () => |
| 45 | + envInt("NODETOOL_CHAT_DETACH_GRACE_MS", 10 * 60 * 1000); |
| 46 | +const RETENTION_MS = () => |
| 47 | + envInt("NODETOOL_CHAT_REPLAY_RETENTION_MS", 5 * 60 * 1000); |
| 48 | + |
| 49 | +/** A connection that can deliver frames to its client. */ |
| 50 | +export interface ChatTurnDeliveryTarget { |
| 51 | + deliver(message: Record<string, unknown>): Promise<void>; |
| 52 | +} |
| 53 | + |
| 54 | +/** |
| 55 | + * The executing connection's per-turn hooks. Kept on the session so a |
| 56 | + * different connection (post-reconnect) can route a client's `tool_result` / |
| 57 | + * approval / `stop` back to the runner that actually owns the turn. |
| 58 | + */ |
| 59 | +export interface ChatTurnExecutionHooks { |
| 60 | + resolveToolResult(toolCallId: string, payload: Record<string, unknown>): void; |
| 61 | + resolveApproval(approvalId: string, payload: Record<string, unknown>): void; |
| 62 | + cancelPendingCalls(threadId: string): void; |
| 63 | +} |
| 64 | + |
| 65 | +export interface ChatTurnAttachResult { |
| 66 | + /** Frames with `chat_seq` greater than the requested `last_seq`. */ |
| 67 | + replay: Array<Record<string, unknown>>; |
| 68 | + /** True when `last_seq` predates what the bounded buffer still holds. */ |
| 69 | + incomplete: boolean; |
| 70 | +} |
| 71 | + |
| 72 | +interface BufferedEvent { |
| 73 | + seq: number; |
| 74 | + message: Record<string, unknown>; |
| 75 | +} |
| 76 | + |
| 77 | +export class ChatTurnSession { |
| 78 | + readonly userId: string; |
| 79 | + readonly threadId: string; |
| 80 | + status: "running" | "finished" = "running"; |
| 81 | + |
| 82 | + private seq: number; |
| 83 | + private buffer: BufferedEvent[] = []; |
| 84 | + /** Highest seq evicted from the bounded buffer (0 = nothing evicted). */ |
| 85 | + private evictedThroughSeq: number; |
| 86 | + private target: ChatTurnDeliveryTarget | null = null; |
| 87 | + /** |
| 88 | + * Serializes delivery: replayed frames enqueue before any live frame that |
| 89 | + * arrives after attach, so the client always sees seq order. |
| 90 | + */ |
| 91 | + private deliveryChain: Promise<void> = Promise.resolve(); |
| 92 | + private detachTimer: NodeJS.Timeout | null = null; |
| 93 | + private retentionTimer: NodeJS.Timeout | null = null; |
| 94 | + |
| 95 | + constructor( |
| 96 | + userId: string, |
| 97 | + threadId: string, |
| 98 | + private readonly controller: AbortController, |
| 99 | + readonly hooks: ChatTurnExecutionHooks, |
| 100 | + private readonly onDrop: (session: ChatTurnSession) => void, |
| 101 | + startSeq: number |
| 102 | + ) { |
| 103 | + this.userId = userId; |
| 104 | + this.threadId = threadId; |
| 105 | + this.seq = startSeq; |
| 106 | + this.evictedThroughSeq = startSeq; |
| 107 | + } |
| 108 | + |
| 109 | + get lastSeq(): number { |
| 110 | + return this.seq; |
| 111 | + } |
| 112 | + |
| 113 | + /** |
| 114 | + * Stamp, buffer, and (when a connection is attached) deliver one frame. |
| 115 | + * Returns the stamped copy. |
| 116 | + */ |
| 117 | + emit(message: Record<string, unknown>): Record<string, unknown> { |
| 118 | + this.seq += 1; |
| 119 | + const stamped = { ...message, chat_seq: this.seq }; |
| 120 | + this.buffer.push({ seq: this.seq, message: stamped }); |
| 121 | + const max = MAX_BUFFERED_EVENTS(); |
| 122 | + while (this.buffer.length > max) { |
| 123 | + const evicted = this.buffer.shift(); |
| 124 | + if (evicted) this.evictedThroughSeq = evicted.seq; |
| 125 | + } |
| 126 | + const target = this.target; |
| 127 | + if (target) { |
| 128 | + this.enqueueDelivery(() => target.deliver(stamped)); |
| 129 | + } |
| 130 | + return stamped; |
| 131 | + } |
| 132 | + |
| 133 | + /** |
| 134 | + * Attach a connection and hand back the frames it missed. Live frames |
| 135 | + * emitted after this call are delivered to the new target, strictly after |
| 136 | + * the returned replay is delivered (both ride {@link deliveryChain} when |
| 137 | + * sent via {@link deliverReplay}). |
| 138 | + */ |
| 139 | + attach(target: ChatTurnDeliveryTarget, lastSeq: number): ChatTurnAttachResult { |
| 140 | + this.clearDetachTimer(); |
| 141 | + this.target = target; |
| 142 | + const replay = this.buffer |
| 143 | + .filter((e) => e.seq > lastSeq) |
| 144 | + .map((e) => e.message); |
| 145 | + return { replay, incomplete: lastSeq < this.evictedThroughSeq }; |
| 146 | + } |
| 147 | + |
| 148 | + /** Deliver frames on the session's ordered delivery chain. */ |
| 149 | + deliverReplay( |
| 150 | + target: ChatTurnDeliveryTarget, |
| 151 | + frames: Array<Record<string, unknown>> |
| 152 | + ): Promise<void> { |
| 153 | + for (const frame of frames) { |
| 154 | + this.enqueueDelivery(() => target.deliver(frame)); |
| 155 | + } |
| 156 | + return this.deliveryChain; |
| 157 | + } |
| 158 | + |
| 159 | + /** |
| 160 | + * The attached connection went away. A running turn keeps executing and |
| 161 | + * buffering; if nobody reattaches within the grace window the turn is |
| 162 | + * aborted so it cannot run unattended forever. |
| 163 | + */ |
| 164 | + detach(target?: ChatTurnDeliveryTarget): void { |
| 165 | + if (target && this.target !== target) return; |
| 166 | + this.target = null; |
| 167 | + if (this.status !== "running") return; |
| 168 | + this.clearDetachTimer(); |
| 169 | + this.detachTimer = setTimeout(() => { |
| 170 | + log.info("Detached chat turn expired, aborting", { |
| 171 | + threadId: this.threadId |
| 172 | + }); |
| 173 | + this.abort(); |
| 174 | + }, DETACH_GRACE_MS()); |
| 175 | + this.detachTimer.unref?.(); |
| 176 | + } |
| 177 | + |
| 178 | + /** Abort the turn (superseded, stopped, or detach grace elapsed). */ |
| 179 | + abort(): void { |
| 180 | + this.controller.abort(); |
| 181 | + this.hooks.cancelPendingCalls(this.threadId); |
| 182 | + } |
| 183 | + |
| 184 | + /** |
| 185 | + * The turn's promise settled. The session sticks around (still replayable) |
| 186 | + * for the retention window, then drops out of the registry. |
| 187 | + */ |
| 188 | + finish(): void { |
| 189 | + if (this.status === "finished") return; |
| 190 | + this.status = "finished"; |
| 191 | + this.clearDetachTimer(); |
| 192 | + this.retentionTimer = setTimeout(() => this.onDrop(this), RETENTION_MS()); |
| 193 | + this.retentionTimer.unref?.(); |
| 194 | + } |
| 195 | + |
| 196 | + /** Release timers when the registry drops the session. */ |
| 197 | + dispose(): void { |
| 198 | + this.clearDetachTimer(); |
| 199 | + if (this.retentionTimer) { |
| 200 | + clearTimeout(this.retentionTimer); |
| 201 | + this.retentionTimer = null; |
| 202 | + } |
| 203 | + } |
| 204 | + |
| 205 | + private clearDetachTimer(): void { |
| 206 | + if (this.detachTimer) { |
| 207 | + clearTimeout(this.detachTimer); |
| 208 | + this.detachTimer = null; |
| 209 | + } |
| 210 | + } |
| 211 | + |
| 212 | + private enqueueDelivery(fn: () => Promise<void>): void { |
| 213 | + this.deliveryChain = this.deliveryChain.then(fn).catch((err) => { |
| 214 | + log.warn("Chat turn delivery failed", { |
| 215 | + threadId: this.threadId, |
| 216 | + error: err instanceof Error ? err.message : String(err) |
| 217 | + }); |
| 218 | + }); |
| 219 | + } |
| 220 | +} |
| 221 | + |
| 222 | +export class ChatTurnRegistry { |
| 223 | + private sessions = new Map<string, ChatTurnSession>(); |
| 224 | + /** |
| 225 | + * Per-thread seq high-water marks, so a new turn continues numbering where |
| 226 | + * the previous one left off and a client's `last_seq` from an older turn |
| 227 | + * can never accidentally skip a newer turn's frames. Bounded: oldest |
| 228 | + * entries are evicted past {@link MAX_SEQ_ENTRIES}. |
| 229 | + */ |
| 230 | + private lastSeqByThread = new Map<string, number>(); |
| 231 | + private static readonly MAX_SEQ_ENTRIES = 10_000; |
| 232 | + |
| 233 | + private key(userId: string, threadId: string): string { |
| 234 | + return `${userId}\u0000${threadId}`; |
| 235 | + } |
| 236 | + |
| 237 | + /** |
| 238 | + * Open a session for a new turn. An existing session for the same thread is |
| 239 | + * superseded: aborted (if still running) and dropped, exactly as a new |
| 240 | + * `chat_message` on a live connection cancels the previous turn. |
| 241 | + */ |
| 242 | + open( |
| 243 | + userId: string, |
| 244 | + threadId: string, |
| 245 | + controller: AbortController, |
| 246 | + hooks: ChatTurnExecutionHooks |
| 247 | + ): ChatTurnSession { |
| 248 | + const key = this.key(userId, threadId); |
| 249 | + const existing = this.sessions.get(key); |
| 250 | + if (existing) { |
| 251 | + if (existing.status === "running") existing.abort(); |
| 252 | + this.drop(existing); |
| 253 | + } |
| 254 | + const session = new ChatTurnSession( |
| 255 | + userId, |
| 256 | + threadId, |
| 257 | + controller, |
| 258 | + hooks, |
| 259 | + (s) => this.drop(s), |
| 260 | + this.lastSeqByThread.get(key) ?? 0 |
| 261 | + ); |
| 262 | + this.sessions.set(key, session); |
| 263 | + return session; |
| 264 | + } |
| 265 | + |
| 266 | + get(userId: string, threadId: string): ChatTurnSession | null { |
| 267 | + return this.sessions.get(this.key(userId, threadId)) ?? null; |
| 268 | + } |
| 269 | + |
| 270 | + drop(session: ChatTurnSession): void { |
| 271 | + const key = this.key(session.userId, session.threadId); |
| 272 | + if (this.sessions.get(key) === session) { |
| 273 | + this.sessions.delete(key); |
| 274 | + } |
| 275 | + // max(): a superseded session's late retention-drop must not lower the |
| 276 | + // high-water mark below what its successor already emitted. |
| 277 | + this.lastSeqByThread.set( |
| 278 | + key, |
| 279 | + Math.max(this.lastSeqByThread.get(key) ?? 0, session.lastSeq) |
| 280 | + ); |
| 281 | + while (this.lastSeqByThread.size > ChatTurnRegistry.MAX_SEQ_ENTRIES) { |
| 282 | + const oldest = this.lastSeqByThread.keys().next().value; |
| 283 | + if (oldest === undefined) break; |
| 284 | + this.lastSeqByThread.delete(oldest); |
| 285 | + } |
| 286 | + session.dispose(); |
| 287 | + } |
| 288 | +} |
| 289 | + |
| 290 | +/** Process-wide registry: sessions survive their originating connection. */ |
| 291 | +export const chatTurnRegistry = new ChatTurnRegistry(); |
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