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Integration Test runs on ubuntu-latest #7

Integration Test runs on ubuntu-latest

Integration Test runs on ubuntu-latest #7

Manually triggered May 4, 2026 22:44
Status Failure
Total duration 3m 28s
Artifacts 2

test-integration.yml

on: workflow_dispatch
Matrix: test
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1 error and 3 warnings
test (6000.0.43f1, Standalone)
Test(s) Failed! Check 'test result (6000.0.43f1, Standalone)' for details.
test (6000.0.43f1, Standalone)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-test-runner@0ff419b913a3630032cbe0de48a0099b5a9f0ed9. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
test (6000.0.43f1, Standalone)
Not able to find annotation point for failed test! Test trace: UnityEngine.InputSystem.LowLevel.InputState.Change (UnityEngine.InputSystem.InputDevice device, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, UnityEngine.InputSystem.LowLevel.InputUpdateType updateType) (at ./Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/State/InputState.cs:80) UnityEngine.InputSystem.Pointer.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) (at ./Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/Devices/Pointer.cs:245) UnityEngine.InputSystem.Mouse.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) (at ./Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/Devices/Mouse.cs:342) UnityEngine.InputSystem.FastMouse.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) (at ./Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/Devices/Precompiled/FastMouse.partial.cs:22) UnityEngine.InputSystem.FastMouse.UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) (at ./Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager.OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType updateType, UnityEngine.InputSystem.LowLevel.InputEventBuffer& eventBuffer) (at ./Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/InputManager.cs:3638) UnityEngine.InputSystem.LowLevel.NativeInputRuntime+<>c__DisplayClass7_0.<set_onUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType updateType, UnityEngineInternal.Input.NativeInputEventBuffer* eventBufferPtr) (at ./Library/PackageCache/com.unity.inputsystem@e2c83221d2dc/InputSystem/NativeInputRuntime.cs:65) UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*) UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) (at /home/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:120) UnityEngineInternal.Input.NativeInputSystem:Update(NativeInputUpdateType) UnityEngine.InputSystem.InputTestFixture:Release(ButtonControl, Double, Double, Boolean) InputSystemExample.<PressKeys>d__4:MoveNext() (at /github/workspace/Assets/InputSystemExample/Tests/Runtime/MonkeyTest.cs:105) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@15a4a7657f99/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@15a4a7657f99/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@15a4a7657f99/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() (at ./Library/PackageCache/com.cysharp.unitask@15a4a7657f99/Runtime/UniTask.Delay.cs:678) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() (at ./Library/PackageCache/com.cysharp.unitask@15a4a7657f99/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() (at ./Library/PackageCache/com.cysharp.unitask@15a4a7657f99/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() (at ./Library/PackageCache/com.cysharp.unitask@15a4a7657f99/Runtime/Internal/PlayerLoopRunner.cs:104)
test (6000.0.43f1, PlayMode)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: game-ci/unity-test-runner@0ff419b913a3630032cbe0de48a0099b5a9f0ed9. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/

Artifacts

Produced during runtime
Name Size Digest
TestResults-Unity6000.0.43f1-PlayMode
25.1 KB
sha256:9b137df951bbdd327269a136cf1d5e3d809c94362b50f0fac5a14709490d6bae
TestResults-Unity6000.0.43f1-Standalone
367 KB
sha256:9e70250b4d147aa41020bd76f5096629cdd73e53a3d5caf222dde32bc48e256b