@@ -8,22 +8,22 @@ class SndSceneMgr
88 enum EffectType
99 {
1010 // NSMBW | NSMBU (Translated) | NSMBU (Original)
11- cEffect_Soto = 0 , // SOTO | Outside | 外
12- cEffect_Chika, // CHIKA | Underground | 地下
13- cEffect_Chika_S, // CHIKA_S | Small Underground | 小地下 | (S = Small)
14- cEffect_Water, // WATER | Underwater | 水中
15- cEffect_Boss, // BOSS | Boss Room | ボス部屋
16- cEffect_Toride, // TORIDE | Fortress / Tower | 砦
17- cEffect_Shiro, // SHIRO | Castle | 城
18- cEffect_Obake, // OBAKE | Haunted House / Ghost House | お化け屋敷
19- cEffect_Dokan, // DOKAN | Painting | 絵画
20- cEffect_Gake, // GAKE | Cliff / Mountain | 崖
21- cEffect_House, // HOUSE | Small Room | 小部屋
22- cEffect_Chika_Sa, // CHIKA_SA | Desert Underground | 砂漠地下 | (Sa = Sabaku)
23- cEffect_Boss_Jr, // BOSS_JR | Jr. Battle | Jr.戦
24- cEffect_Kurayami, // KURAYAMI | Darkness Underground | 暗闇地下
25- cEffect_Chika_Ka, // CHIKA_KA | Volcano Interior / Lava Underground | 火山内部 | (Ka = Kazan)
26- cEffect_Default // DEFAULT | Default (non-course) | デフォルト(コース以外)
11+ cEffect_Soto = 0 , // SOTO | Outside | 外
12+ cEffect_Chika, // CHIKA | Underground | 地下
13+ cEffect_Chika_S, // CHIKA_S | Small Underground | 小地下 | (S = Small)
14+ cEffect_Water, // WATER | Underwater | 水中
15+ cEffect_Boss, // BOSS | Boss Room | ボス部屋
16+ cEffect_Toride, // TORIDE | Fortress / Tower | 砦
17+ cEffect_Shiro, // SHIRO | Castle | 城
18+ cEffect_Obake, // OBAKE | Haunted House / Ghost House | お化け屋敷
19+ cEffect_Dokan, // DOKAN | Painting | 絵画
20+ cEffect_Gake, // GAKE | Cliff / Mountain | 崖
21+ cEffect_House, // HOUSE | Small Room | 小部屋
22+ cEffect_Chika_Sa, // CHIKA_SA | Desert Underground | 砂漠地下 | (Sa = Sabaku)
23+ cEffect_Boss_Jr, // BOSS_JR | Jr. Battle | Jr.戦
24+ cEffect_Kurayami, // KURAYAMI | Darkness Underground | 暗闇地下
25+ cEffect_Chika_Ka, // CHIKA_KA | Volcano Interior / Lava Underground | 火山内部 | (Ka = Kazan)
26+ cEffect_Default // DEFAULT | Default (non-course) | デフォルト(コース以外)
2727 };
2828
2929 enum BossClearType
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