Version/Branch of Dear ImGui:
Version v1.91.5, but bug can be reproduced on v1.92.7 as well
Back-ends:
imgui_impl_sdl2.cpp + imgui_impl_sdl2.cpp
Compiler, OS:
W10 + VS2022
Full config/build information:
Dear ImGui 1.91.5 (19150)
--------------------------------
sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=199711
define: _WIN32
define: _WIN64
define: _MSC_VER=1944
define: _MSVC_LANG=201703
--------------------------------
io.BackendPlatformName: imgui_impl_sdl2
io.BackendRendererName: imgui_impl_sdlrenderer2
io.ConfigFlags: 0x00000003
NavEnableKeyboard
NavEnableGamepad
io.ConfigNavCaptureKeyboard
io.ConfigInputTextCursorBlink
io.ConfigWindowsResizeFromEdges
io.ConfigMemoryCompactTimer = 60.0
io.BackendFlags: 0x0000000E
HasMouseCursors
HasSetMousePos
RendererHasVtxOffset
--------------------------------
io.Fonts: 2 fonts, Flags: 0x00000000, TexSize: 512,256
io.DisplaySize: 2560.00,1377.00
io.DisplayFramebufferScale: 1.00,1.00
--------------------------------
style.WindowPadding: 8.00,8.00
style.WindowBorderSize: 1.00
style.FramePadding: 4.00,3.00
style.FrameRounding: 0.00
style.FrameBorderSize: 0.00
style.ItemSpacing: 8.00,4.00
style.ItemInnerSpacing: 4.00,4.00
Details:
I am having a table column, inside which is a ListBox with each line being Selectable. There are cases where the length of text is too long, in which case it correctly wraps the text via TextWrapped(); unfortunately the selectable area in this case is still limited to the first line of table, so does the highlighting of the column
Screenshots/Video:
Same behavior is in https://pthom.github.io/imgui_explorer:
In demo screen used in my game
and in it's natural habitat in my game
Minimal, Complete and Verifiable Example code:
Sorry, my code muscle isn't strong enough to separate the bit in question, but reproducible this way
- Go to Demo -> Tables & Columns -> Advanced
- Turn "show_wrapped_text" on
- Rearrange the description so "Description" column can be resized
- Resize so the wrapping starts to work
Version/Branch of Dear ImGui:
Version v1.91.5, but bug can be reproduced on v1.92.7 as well
Back-ends:
imgui_impl_sdl2.cpp + imgui_impl_sdl2.cpp
Compiler, OS:
W10 + VS2022
Full config/build information:
Details:
I am having a table column, inside which is a ListBox with each line being Selectable. There are cases where the length of text is too long, in which case it correctly wraps the text via TextWrapped(); unfortunately the selectable area in this case is still limited to the first line of table, so does the highlighting of the column
Screenshots/Video:
Same behavior is in https://pthom.github.io/imgui_explorer:
In demo screen used in my game
and in it's natural habitat in my game
Minimal, Complete and Verifiable Example code:
Sorry, my code muscle isn't strong enough to separate the bit in question, but reproducible this way