2525- ** Health Point System** : Start with 100 HP - bigger asteroids deal more damage!
2626- ** Shield System** : Collect shield items to activate temporary shields that absorb damage
2727- ** Variable Damage** : Damage scales with asteroid size and bullet type
28- - ** Enemy Health System** : Enemies have 50 HP and take multiple hits to destroy
28+ - ** Enemy Health System** : Enemies have 30 HP and take multiple hits to destroy
2929- ** High Score System** : Your high score is automatically saved and persists between sessions
3030
3131## Controls
@@ -96,7 +96,7 @@ The game features a mission-based progression system:
9696
9797### Scoring
9898- ** Asteroids** : 100 points each
99- - ** Enemy Ships** : 500 points each (10 points per HP, enemies have 50 HP)
99+ - ** Enemy Ships** : 300 points each (10 points per HP, enemies have 30 HP)
100100
101101### Loot System
102102
@@ -108,20 +108,19 @@ Loot items drop from destroyed asteroids and enemies:
108108- ** Nothing** (35% chance)
109109
110110** From Rare Asteroids** (10% chance to spawn, always drop loot):
111- - ** Gold (Rare Metal)** (40% chance): 2-5 pieces
112- - ** Rust Piles (Scrap)** (20% chance): 5-9 pieces
113- - ** Health Pack** (15% chance): Restores health points
114- - ** Rapid Fire Boost** (12% chance): Rapid fire for 10 seconds (3x faster shooting)
115- - ** Big Bullet Boost** (7% chance): Bigger, more powerful bullets for 15 seconds (20 damage vs 10)
116- - ** Shield** (6% chance): Activates shield with 50-150 HP that lasts 30 seconds
111+ - ** Gold (Rare Metal)** (30% chance): 2-5 pieces
112+ - ** Rust Piles (Scrap)** (15% chance): 5-9 pieces
113+ - ** Health Pack** (25% chance): Restores 25 HP
114+ - ** Rapid Fire Boost** (18% chance): Rapid fire for 10 seconds (3x faster shooting)
115+ - ** Big Bullet Boost** (12% chance): Bigger, more powerful bullets for 15 seconds (30 damage vs 15)
117116
118117** From Enemy Ships:**
119- - ** Rust Piles (Scrap)** (45 % chance): 5-9 pieces
120- - ** Health Pack** (15 % chance): Restores health points
121- - ** Rapid Fire Boost** (12 % chance): Rapid fire for 10 seconds (3x faster shooting)
122- - ** Big Bullet Boost** (10 % chance): Bigger, more powerful bullets for 15 seconds (20 damage vs 10 )
123- - ** Shield** (10 % chance): Activates shield with 30-100 HP that lasts 30 seconds
124- - ** Nothing** (8 % chance)
118+ - ** Rust Piles (Scrap)** (30 % chance): 5-9 pieces
119+ - ** Health Pack** (25 % chance): Restores 25 HP
120+ - ** Rapid Fire Boost** (18 % chance): Rapid fire for 10 seconds (3x faster shooting)
121+ - ** Big Bullet Boost** (12 % chance): Bigger, more powerful bullets for 15 seconds (30 damage vs 15 )
122+ - ** Shield** (8 % chance): Activates shield with 30-100 HP that lasts 30 seconds
123+ - ** Nothing** (7 % chance)
125124
126125** Note** : Health packs, weapon boosts, and shields do NOT count toward resource collection objectives
127126
@@ -149,15 +148,15 @@ Loot items drop from destroyed asteroids and enemies:
149148 - Medium fragments (radius 20): ~ 10 HP damage
150149 - Small fragments (radius 10): ~ 5 HP damage
151150 - ** Enemy Bullets** : Deal 15 HP damage
152- - ** Player Bullets** : Deal 10 HP damage to enemies (20 HP with big bullet boost)
153- - ** Enemy Health** : Enemies have 50 HP and take multiple hits to destroy
151+ - ** Player Bullets** : Deal 15 HP damage to enemies (30 HP with big bullet boost)
152+ - ** Enemy Health** : Enemies have 30 HP and take multiple hits to destroy
154153- Complete mission objectives to progress (kills, rust piles, and gold)
155154- Destroy asteroids to break them into smaller pieces
156155- Rare asteroids (10% spawn chance) have distinct appearance and always drop loot
157156- Enemy ships spawn based on mission configuration and track your position
158- - Enemies have 50 HP and shoot at you - destroy them to complete kill objectives
157+ - Enemies have 30 HP and shoot at you - destroy them to complete kill objectives
159158- Collect rust piles and gold separately - missions require specific amounts of each
160- - Health packs restore HP (capped at maximum)
159+ - Health packs restore 25 HP (capped at maximum of 100 HP )
161160- ** Rapid Fire Boost** : Reduces shooting cooldown by 3x for 10 seconds
162161- ** Big Bullet Boost** : Shoots larger, more powerful bullets (20 damage) for 15 seconds
163162- ** Shield** : Activates a temporary shield that absorbs damage before it reaches your health
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