@@ -570,11 +570,11 @@ pub fn render_game(game: &Game, resources: &Resources) {
570570 game. ship. shield_max_hp
571571 ) ) ;
572572 }
573- draw_text ( & status_text, 20.0 , 30.0 , 30 .0, WHITE ) ;
573+ crate :: draw :: draw_text_with_font ( & status_text, 20.0 , 30.0 , 24 .0, WHITE , resources ) ;
574574
575575 let status = format ! (
576576 "{} {}/{} {} {}/{} {} {}/{}" ,
577- resources. lang. t( "kills " ) ,
577+ resources. lang. t( "defeated " ) ,
578578 game. mission_kills,
579579 game. current_mission. target_kills,
580580 resources. lang. t( "rust" ) ,
@@ -584,7 +584,14 @@ pub fn render_game(game: &Game, resources: &Resources) {
584584 game. mission_rare_metal_collected,
585585 game. current_mission. target_rare_metal
586586 ) ;
587- draw_text ( & status, 20.0 , screen_height ( ) - 30.0 , 30.0 , WHITE ) ;
587+ crate :: draw:: draw_text_with_font (
588+ & status,
589+ 20.0 ,
590+ screen_height ( ) - 30.0 ,
591+ 24.0 ,
592+ WHITE ,
593+ resources,
594+ ) ;
588595
589596 let inventory = format ! (
590597 "{} {} {} | {} {}" ,
@@ -594,7 +601,14 @@ pub fn render_game(game: &Game, resources: &Resources) {
594601 resources. lang. t( "gold" ) ,
595602 game. ship. rare_metal
596603 ) ;
597- draw_text ( & inventory, 20.0 , screen_height ( ) - 60.0 , 25.0 , GRAY ) ;
604+ crate :: draw:: draw_text_with_font (
605+ & inventory,
606+ 20.0 ,
607+ screen_height ( ) - 60.0 ,
608+ 20.0 ,
609+ GRAY ,
610+ resources,
611+ ) ;
598612}
599613
600614pub fn render_menu ( game : & Game , res : & Resources ) {
@@ -630,10 +644,10 @@ pub fn render_menu(game: &Game, res: &Resources) {
630644 let item_spacing = 60.0 ;
631645
632646 // Font sizes: Start is bigger, others smaller
633- let start_font_size = 40 ;
634- let start_selected_font_size = 44 ;
635- let other_font_size = 20 ;
636- let other_selected_font_size = 24 ;
647+ let start_font_size = 32 ;
648+ let start_selected_font_size = 36 ;
649+ let other_font_size = 16 ;
650+ let other_selected_font_size = 18 ;
637651
638652 // Start menu item - biggest font
639653 let start_y = base_y + 40.0 ;
@@ -719,7 +733,7 @@ pub fn render_menu(game: &Game, res: &Resources) {
719733 draw_text_centered (
720734 res. lang . t ( "menu_instructions" ) ,
721735 base_y + 250.0 ,
722- 18 ,
736+ 14 ,
723737 GRAY ,
724738 res,
725739 ) ;
@@ -729,14 +743,14 @@ pub fn render_briefing(mission: &Mission, res: &Resources) {
729743 draw_text_centered (
730744 & format ! ( "{} {}" , res. lang. t( "mission" ) , mission. level_id) ,
731745 -100.0 ,
732- 40 ,
746+ 32 ,
733747 ORANGE ,
734748 res,
735749 ) ;
736- draw_text_centered ( & mission. title , -50.0 , 60 , WHITE , res) ;
737- draw_text_centered ( & mission. description , 0.0 , 25 , GRAY , res) ;
750+ draw_text_centered ( & mission. title , -50.0 , 48 , WHITE , res) ;
751+ draw_text_centered ( & mission. description , 0.0 , 20 , GRAY , res) ;
738752
739- draw_text_centered ( res. lang . t ( "objectives" ) , 20.0 , 30 , GRAY , res) ;
753+ draw_text_centered ( res. lang . t ( "objectives" ) , 20.0 , 24 , GRAY , res) ;
740754
741755 let mut objectives = vec ! [ format!(
742756 "{} {} {}" ,
@@ -761,13 +775,13 @@ pub fn render_briefing(mission: &Mission, res: &Resources) {
761775 ) ) ;
762776 }
763777 let obj_text = objectives. join ( "\n " ) ;
764- draw_text_centered ( & obj_text, 70.0 , 30 , WHITE , res) ;
778+ draw_text_centered ( & obj_text, 70.0 , 24 , WHITE , res) ;
765779
766- draw_text_centered ( res. lang . t ( "press_space" ) , 200.0 , 30 , GREEN , res) ;
780+ draw_text_centered ( res. lang . t ( "press_space" ) , 200.0 , 24 , GREEN , res) ;
767781}
768782
769783pub fn render_mission_success ( mission : & Mission , res : & Resources ) {
770- draw_text_centered ( res. lang . t ( "mission_complete" ) , -50.0 , 50 , GREEN , res) ;
784+ draw_text_centered ( res. lang . t ( "mission_complete" ) , -50.0 , 40 , GREEN , res) ;
771785 draw_text_centered (
772786 & format ! (
773787 "{} {} {}" ,
@@ -776,27 +790,27 @@ pub fn render_mission_success(mission: &Mission, res: &Resources) {
776790 res. lang. t( "level_cleared_suffix" )
777791 ) ,
778792 10.0 ,
779- 30 ,
793+ 24 ,
780794 WHITE ,
781795 res,
782796 ) ;
783- draw_text_centered ( res. lang . t ( "next_mission" ) , 100.0 , 30 , YELLOW , res) ;
797+ draw_text_centered ( res. lang . t ( "next_mission" ) , 100.0 , 24 , YELLOW , res) ;
784798}
785799
786800pub fn render_game_over ( score : u32 , res : & Resources ) {
787801 let high_score = load_score ( ) . high_score ;
788- draw_text_centered ( res. lang . t ( "game_over" ) , -40.0 , 60 , RED , res) ;
802+ draw_text_centered ( res. lang . t ( "game_over" ) , -40.0 , 48 , RED , res) ;
789803 draw_text_centered (
790804 & format ! ( "{} {}" , res. lang. t( "final_score_prefix" ) , score) ,
791805 10.0 ,
792- 40 ,
806+ 32 ,
793807 WHITE ,
794808 res,
795809 ) ;
796810 draw_text_centered (
797811 & format ! ( "{} {}" , res. lang. t( "high_score" ) , high_score) ,
798812 60.0 ,
799- 30 ,
813+ 24 ,
800814 YELLOW ,
801815 res,
802816 ) ;
@@ -813,6 +827,6 @@ pub fn render_pause(res: &Resources) {
813827 ) ;
814828
815829 // Draw pause text
816- draw_text_centered ( res. lang . t ( "paused" ) , -20.0 , 60 , YELLOW , res) ;
817- draw_text_centered ( res. lang . t ( "press_esc" ) , 30.0 , 30 , WHITE , res) ;
830+ draw_text_centered ( res. lang . t ( "paused" ) , -20.0 , 48 , YELLOW , res) ;
831+ draw_text_centered ( res. lang . t ( "press_esc" ) , 30.0 , 24 , WHITE , res) ;
818832}
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