Commit 509ef74
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feat(maps): add map format spec + MVP-1 vertical shooter
- docs/map-format.md: v1 spec, decision log, MVP plan
- examples/maplib.bas: runtime lib over the level convention
(MapTileBg/Fg, MapTileSolid, MapRectHitsSolid, MapPixelW/H)
- examples/shooter/: walls.png, player.png, enemy-sprites.png,
tank.png, missiles.png, level1.bas (10x100 world, 13 enemies,
boss trigger), shooter.bas (auto vertical scroll, A/D move,
SPACE fire, AABB collision vs solid tiles + enemies)
Shooter validates the format end-to-end:
- tile flag (MAP_COLL list) for solid obstacles
- object layer with type/kind/x/y/w/h dispatched by engine
- camera scroll_dir/speed pulled from MAP_CAM_*
- layered render (bg tilemap + sprite stamps at z=10/12/20)
Known parser quirk worked around: rgc-basic FUNCTION bodies
choke on UDF-call-inside-IF-condition followed by another
statement, so MapRectHitsSolid inlines the solid-list scan.
File a separate bug for that.1 parent 5acee87 commit 509ef74
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