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update MVPs
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examples/rpg/rpg.bas

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' ============================================================
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' rpg/rpg.bas — MVP-2 Zelda-lite
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'
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' Validates docs/map-format.md by walking the same MAP_* convention
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' used by shooter, but with:
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' - 16x16 tiles (vs shooter's 32x32)
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' - 16x32 character sprite
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' - tile-based 4-direction movement with AABB-vs-solid collision
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' SPACE interact (NPC, door, stairs)
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' Q quit
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'
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' Asset pack: ArMM1998 "Zelda-like Tilesets and Sprites" (OpenGameArt).
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' See manifest.txt + asset-spec.md for sheet inventory and tile-id picks.
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' ============================================================
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2016
#INCLUDE "../maplib.bas"

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