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shooter: rescue bg paint edits from 96e279d into restored level1
Map editor's pre-MAPSAVE save dropped the object layer but kept the bg tile data — 34 cells diffed from the original. Pull that bg array out of 96e279d, paste it into the e5dfbda-restored file that has objects + fg back. Net: paint work + objects together.
1 parent e5dfbda commit f647d10

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Lines changed: 34 additions & 34 deletions

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examples/shooter/level1.json

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