Game name and version:
Path of Exile 2 (Steam)
Mods and mod versions used
OptiScaler v0.9.3-pre2 ff40962f / build 20260529_023321
OptiFG + XeFG
PoE2 overlay/mod from Overwolf
4.0.2c mod
GPU
AMD Radeon RX 6900 XT
OS
Windows 11
Used automated or manual install?
If on AMD/Intel and Automated, used DLSS inputs?
Upscaler/input used:
- In-game/upscaler input: Upscaler
- DX12 upscaler: FSR 3.1
- DX11 upscaler: FSR 3.1 DX11on12 fallback configured, then falls back to FSR 2.2 after the failure
- Frame Generation output: XeFG
Please describe the issue and steps to reproduce it
Path of Exile 2 sometimes starts correctly with OptiScaler + XeFG + the Overwolf PoE2 overlay, but other times XeFG fails shortly after entering the game. The game does not always crash to desktop; instead, OptiScaler/XeFG appears to stop working and the render path falls back to DX11/FSR2 after a DX12 device removal.
This seems timing/order dependent. When the overlay loads later, OptiScaler + XeFG can work normally. When Overwolf hooks/initializes around the active DX12/XeFG presentation path, the DX12 device can become removed/hung.
Relevant log sequence from the failing run:
LibraryLoadHooks::LoadLibraryCheckW Overlay dll: ...\Overwolf\...\OWUtils.dll
LibraryLoadHooks::LoadLibraryCheckW Calling CreateDxgiFactory methods for overlay!
...
hkD3D11On12CreateDevice Caller: OWClient.dll, Device: ...
...
LocalPresent Original present result: 887A0005
XeFG Log: Failed to present Application frame, HRESULT: 0x887a0005
LocalPresent Original present result: 887A0005
XeFG Log: Failed to present Interpolated frame, HRESULT: 0x887a0005
FGHooks::hkFGPresent1 o_FGSCPresent result: 887A0005
Util::GetDeviceRemovedReason Device removed reason: Unknown (887A002B)
XeFG_Dx12::Deactivate
...
FSR31FeatureDx11on12::Evaluate BaseInit failed!
FeatureProvider_Dx11::ChangeFeature changing backend to fsr22
0x887A0005 is DXGI_ERROR_DEVICE_REMOVED, and 0x887A002B appears to be DXGI_ERROR_DEVICE_HUNG.
In the working run, the game remains on DX12/XeFG and continues presenting normally. The Overwolf overlay also appears, but the timing/order is different and it does not trigger the device removal.
Steps to reproduce:
- Install OptiScaler in Path of Exile 2 using
dbghelp.dll or dxgi.dll.
- Enable Frame Generation with XeFG.
- Use the PoE2 Overwolf overlay/mod.
- Start the game in DX12 and enter the game.
- Sometimes OptiScaler + XeFG works normally; other times, after a few seconds, XeFG fails to present and the log shows
0x887a0005 / 887A002B, followed by fallback to DX11/FSR2.
Observed behavior:
- XeFG fails to present application/interpolated frames.
- DX12 device gets removed/hung.
- OptiScaler deactivates XeFG and the game/render path falls back to DX11/FSR2.
- The issue is intermittent and seems related to when the Overwolf overlay initializes/hooks.
Expected behavior:
- OptiScaler + XeFG should remain active when the Overwolf overlay is present, or at least handle the overlay initialization without triggering a DX12 device removal.
Additional observation:
There may be a small typo in DllNames.h in the blockOverlay list:
This concatenates into "owclientgalaxy" in C++, so owclient and galaxy are not separate entries. This may affect DisableOverlays=true tests because OWClient.dll may not be blocked as expected.
I have attached
I can attach the working and failing OptiScaler logs separately because they are large.
Game name and version:
Path of Exile 2 (Steam)
Mods and mod versions used
OptiScaler v0.9.3-pre2
ff40962f/ build20260529_023321OptiFG + XeFG
PoE2 overlay/mod from Overwolf
4.0.2c mod
GPU
AMD Radeon RX 6900 XT
OS
Windows 11
Used automated or manual install?
If on AMD/Intel and Automated, used DLSS inputs?
Upscaler/input used:
Did you check the Wiki and Compatibility List?
Please describe the issue and steps to reproduce it
Path of Exile 2 sometimes starts correctly with OptiScaler + XeFG + the Overwolf PoE2 overlay, but other times XeFG fails shortly after entering the game. The game does not always crash to desktop; instead, OptiScaler/XeFG appears to stop working and the render path falls back to DX11/FSR2 after a DX12 device removal.
This seems timing/order dependent. When the overlay loads later, OptiScaler + XeFG can work normally. When Overwolf hooks/initializes around the active DX12/XeFG presentation path, the DX12 device can become removed/hung.
Relevant log sequence from the failing run:
0x887A0005isDXGI_ERROR_DEVICE_REMOVED, and0x887A002Bappears to beDXGI_ERROR_DEVICE_HUNG.In the working run, the game remains on DX12/XeFG and continues presenting normally. The Overwolf overlay also appears, but the timing/order is different and it does not trigger the device removal.
Steps to reproduce:
dbghelp.dllordxgi.dll.0x887a0005/887A002B, followed by fallback to DX11/FSR2.Observed behavior:
Expected behavior:
Additional observation:
There may be a small typo in
DllNames.hin theblockOverlaylist:This concatenates into
"owclientgalaxy"in C++, soowclientandgalaxyare not separate entries. This may affectDisableOverlays=truetests becauseOWClient.dllmay not be blocked as expected.I have attached
LogLevel=0andLogToFile=truein OptiScaler.ini, zip it if too big)I can attach the working and failing OptiScaler logs separately because they are large.