Right now the Volumetric Scattering Intensity property in the lights doesn't do much in most situations because (we believe) it needs a proper volumetric fog on the scene.
In order to do that, we could try to get the VolumetricFogControl from the VolumetricRenderer singleton and see what we can do with it, given that spawning the VolumetricFog alone doesn't seem to be doing much either.

Right now the
Volumetric Scattering Intensityproperty in the lights doesn't do much in most situations because (we believe) it needs a proper volumetric fog on the scene.In order to do that, we could try to get the
VolumetricFogControlfrom theVolumetricRenderersingleton and see what we can do with it, given that spawning theVolumetricFogalone doesn't seem to be doing much either.