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Powers v2 #31

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@oskarrough

Powers are now in but it's not super clear how they behave. Let's try to implement a few more advanced powers and see if the current architecture works or what needs changing.

  • Juggernaut: Whenever you gain Block, deal !M! damage to a random enemy
  • Barricade: You no longer loose block at the start of your turn
  • Weak: attack damage is reduced by 25%
  • Footwork: Gain 1 dexterity

More examples on https://slay-the-spire.fandom.com/wiki/Buffs

Currently powers can only be added with X stacks, decreasing by one each turn. But in STS they can be either 1) stacks lasting X turns 2) intensity e.g. 5 dexterity

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