-
Notifications
You must be signed in to change notification settings - Fork 12
Expand file tree
/
Copy pathlevel2_exiting_vim.go
More file actions
80 lines (70 loc) · 3.15 KB
/
Copy pathlevel2_exiting_vim.go
File metadata and controls
80 lines (70 loc) · 3.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
package vimman
import "github.com/nsf/termbox-go"
const LevelExitingVimTileMapString = `
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|~ |
|~ |
|~ |
|~ |
|~ |
|~ |
|~ VIM |
|~ Hardest editor to exit |
|~ :) |
|~ |
|~ |
|~ |
|~ |
|~ |
|~ |
|~ |
|~ |
|~ |
|~ |
|~ |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
`
func NewLevelExitingVim(g *Game) *Level {
// create user
user := NewUser(g.Stage, 1, 1)
var entities []Renderer
entities = append(entities, user)
tileData := TileMapCellDataMap{
'↓': TileMapCellData{
Ch: '↓',
FgColor: termbox.ColorGreen,
BgColor: termbox.ColorBlack,
CollidesPhysically: false,
CollisionCallback: func() {},
},
}
level := &Level{
Game: g,
Entities: entities,
TileMapString: LevelExitingVimTileMapString,
TileData: tileData,
InputBlocked: true,
VimMode: normalMode,
Init: func() {
titleOptions := WordOptions{InitCallback: nil, Fg: levelTitleFg, Bg: levelTitleBg, CenterHorizontally: true}
title := NewWord(g.Stage, levelTitleCoordX, levelTitleCoordY, "Level 2 - EXITING VIM", titleOptions)
explanationOptions := WordOptions{InitCallback: nil, Fg: levelTitleFg, Bg: levelTitleBg, CenterHorizontally: true}
explanation := NewWord(g.Stage, levelExplanationCoordX, levelExplanationCoordY, "You can't be a great Vim user without knowing how to exit.", explanationOptions)
hintOptions := WordOptions{InitCallback: nil, Fg: levelTitleFg, Bg: levelTitleBg, CenterHorizontally: true}
hint := NewWord(g.Stage, levelHintCoordX, levelHintCoordY, "Type colon ':', then 'q', press enter", hintOptions)
g.Stage.AddScreenEntity(title, explanation, hint)
},
ColonLineCallbacks: make(map[string]func(*Game)),
}
exitTerms := []string{"q", "quit", "exit"}
for _, term := range exitTerms {
if _, ok := level.ColonLineCallbacks[term]; !ok {
level.ColonLineCallbacks[term] = func(g *Game) {
levelInstance := NewLevelTextEditing(g)
g.Stage.SetLevel(levelInstance)
}
}
}
level.InitDefaults()
return level
}