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Copy pathtilemap.go
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143 lines (130 loc) · 3.34 KB
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package vimman
import (
"github.com/nsf/termbox-go"
"strings"
)
func NewTileMapCell(ch rune, fn func(), lineNumber int) TileMapCellData {
return TileMapCellData{
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: ch,
CollidesPhysically: false,
CollisionCallback: fn,
LineNumber: lineNumber,
}
}
type TileMapCellData struct {
Ch rune
BgColor termbox.Attribute
FgColor termbox.Attribute
CollidesPhysically bool
CollisionCallback func()
InitCallback func(*Entity)
LineNumber int
}
type TileMapCellDataMap map[rune]TileMapCellData
var CommonTileMapCellData = TileMapCellDataMap{
'0': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: ' ',
CollidesPhysically: false,
CollisionCallback: func() {},
},
'↓': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '↓',
CollidesPhysically: false,
CollisionCallback: func() {},
},
'+': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '+',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'-': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '-',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'|': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '|',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'█': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '█',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'◼': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '◼',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'▅': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '▅',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'▀': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '▀',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'☵': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '☵',
CollidesPhysically: true,
CollisionCallback: func() {},
},
'☲': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: '☲',
CollidesPhysically: true,
CollisionCallback: func() {},
},
' ': {
BgColor: termbox.ColorBlack,
FgColor: termbox.ColorWhite,
Ch: ' ',
CollidesPhysically: false,
CollisionCallback: func() {},
},
}
func ParseLine(l string) []rune {
var lineChars []rune
//chars := strings.Split(l, " ")
//line := strings.Join(chars, "")
for _, char := range l {
lineChars = append(lineChars, char)
}
return lineChars
}
func ParseTileMapString(tileMap string) [][]rune {
var parsed [][]rune
lines := strings.Split(tileMap, "\n")
lines = lines[1 : len(lines)-1]
for _, line := range lines {
l := ParseLine(line)
parsed = append(parsed, l)
}
return parsed
}