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BetterMediaControls.csproj

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<TargetFramework>netstandard2.1</TargetFramework>
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<AssemblyName>BetterMediaControls</AssemblyName>
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<Product>Better Media Controls</Product>
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<Version>1.0.0</Version>
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<Version>1.0.1</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>

Plugin.cs

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namespace BetterMediaControls;
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[BepInPlugin(PluginGUID, PluginName, PluginVersion)]
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[BepInProcess("OnTogether.exe")]
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public class Plugin : BaseUnityPlugin
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{
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public static Plugin Instance { get; private set; }
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// ReSharper disable once InconsistentNaming
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private const string PluginGUID = "com.patty.bettermediacontrols";
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private const string PluginName = "Better Media Controls";
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private const string PluginVersion = "0.1.0";
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private const string PluginVersion = "1.0.1";
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private readonly Harmony _harmony = new Harmony(PluginGUID);
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README.md

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You can add your own custom songs to the media controls by placing audio files in the `BepInEx/plugins/BetterMediaControls/music` directory.
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Currently, due to a Unity limitation, only `.wav` files are supported. Any other file formats will be ignored.
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> [!NOTE]
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> Use https://vert.sh/ for quick and easy audio file conversion
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> Use https://vert.sh/ for quick and easy audio file conversion.
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### Identifying
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By default, the songs will be identified by their file names. However, you can create a `playlist.json` file in the same directory to provide this metadata.

manifest.json

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{
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"name": "BetterMediaControls",
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"version_number": "1.0.0",
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"version_number": "1.0.1",
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"website_url": "https://github.com/patttterson/BetterMediaControls",
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"description": "A simple plugin for On-Together: Virtual Co-Working that adds custom songs and shuffle functionality to the media controls.",
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"dependencies": []

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