Describe the Suggestion
When filtered import is set to "Input must match crafting outputs while crafting jobs are active" the pattern provider will accept every crafting pattern output. This causes issues when a crafting input matches a crafting output from a different pattern. If would be nice if there was an extra option here to filter to only the current crafting job and not all possible crafts.
The examples of where I have hit this issue are:
When attached to a Productive metalworks foundry, If I have patterns for tyrian steel and uru metal, the uru metal cannot be made as the tyrian steel is both created and used in the foundry, as soon as it is added for creating the uru metal it gets pulled straight back out before the craft is complete. (The mixing takes time)
When using an atomic reconstructor, A fluid laser is made from an item laser, the fluid laser is also used to make an energy laser, the energy laser craft does not complete as the fluid laser input matches the output craft from another craft.
This does not effect normal machine blocks where the inputs and outputs are not mixed together during processing.
Currently I have to setup multiple crafters to ensure there is no overlap on input/output ingredients.
Screenshots and Videos
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Additional Context
No response
Describe the Suggestion
When filtered import is set to "Input must match crafting outputs while crafting jobs are active" the pattern provider will accept every crafting pattern output. This causes issues when a crafting input matches a crafting output from a different pattern. If would be nice if there was an extra option here to filter to only the current crafting job and not all possible crafts.
The examples of where I have hit this issue are:
When attached to a Productive metalworks foundry, If I have patterns for tyrian steel and uru metal, the uru metal cannot be made as the tyrian steel is both created and used in the foundry, as soon as it is added for creating the uru metal it gets pulled straight back out before the craft is complete. (The mixing takes time)
When using an atomic reconstructor, A fluid laser is made from an item laser, the fluid laser is also used to make an energy laser, the energy laser craft does not complete as the fluid laser input matches the output craft from another craft.
This does not effect normal machine blocks where the inputs and outputs are not mixed together during processing.
Currently I have to setup multiple crafters to ensure there is no overlap on input/output ingredients.
Screenshots and Videos
No response
Additional Context
No response