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Copy pathAW3g.py
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84 lines (77 loc) · 1.96 KB
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#!/usr/bin/python
# AW3g.py - python3 using pycurses
# ===================================================================
#
import pygcurse, pygame
import readline
import json, shelve
from aw_save3 import loadAW, saveAW
from aw_names import namePick
from aw_character import character, player
from aw_menu3g import initscr, fclear,run_menu as menu, display_box as show
from aw_debug import logger
def newGame():
try:
with open('AW-db/aw_classes.json') as f:
awcl=json.load(f)
except IOError:
print(IOError)
p = player()
p.starterPack(awcl)
m=[]
for i in p.characters:
m.append(i.display())
return p
def menuGame(m,w):
fclear(w)
r=menu(w, m,2, 5)
return r
def selectCharacter(p,w):
m=[]
for i,c in enumerate(p.characters):
m.append(str(i)+' '+c.name+' '+c.classe)
r=menu(w, m, 4, 12)
show(w,['selected',m[r]])
return r
def startGame(p,w,s):
m=['Town','Gear','Mission','Exit']
r=menu(w,m,24, 5 )
n=p.characters[s].name
while (r!=len(m)-1):
if r==0:
show(w,[n,'Going to Town'], False)
elif r==1:
show(w,[n,'listing Gear'], False)
elif r==2:
show(w,[n,'Going in Mission'], False)
r=menu(w,m,24,5)
return
def main():
win=initscr()
try:
db=shelve.open('saves/aw_saves3')
except IOError:
print(IOError)
exit()
# p = player()
p = db['AW3']
m=['New Game','Load Game','Select char','Save Team','Quit']
r=menuGame(m, win)
while r!=len(m)-1:
if r==0:
p=newGame()
show(win,['New Game'])
elif r==1:
p=loadAW()
show(win,['Game loaded'])
elif r==2:
s=selectCharacter(p,win)
startGame(p,win,s)
elif r==3:
saveAW(p)
show(win,['Game Saved'])
r=menuGame(m,win)
#curses.endwin()
return
if __name__ == "__main__":
main()