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// Copyright (C) 2024–2026 Aiko Hanasaki
// SPDX-License-Identifier: AGPL-3.0-only
import { chat_metadata } from "../../../../script.js";
import { extension_settings } from "../../../extensions.js";
import { Popup, POPUP_TYPE, POPUP_RESULT } from "../../../popup.js";
import {
METADATA_KEY,
world_names,
loadWorldInfo,
assignLorebookToChat,
} from "../../../world-info.js";
import { DOMPurify } from "../../../../lib.js";
import { translate } from "../../../i18n.js";
import { autoCreateLorebook } from "./autocreate.js";
import { getSceneMarkers } from "./sceneManager.js";
import {
getCurrentManualLorebookResolution,
markStmbPopup,
showLorebookSelectionPopup,
} from "./utils.js";
import { escapeHtml } from "../../../utils.js";
import { tr } from "./i18nHelpers.js";
function getDefaultRetryText(manualMode) {
return manualMode
? translate(
"After selecting a lorebook, try again.",
"STMemoryBooks_RetryAfterManualLorebookSelection",
)
: translate(
"After selecting a lorebook in SillyTavern, try again.",
"STMemoryBooks_RetryAfterChatLorebookSelection",
);
}
function getProblemText({ manualMode, lorebookName, reason }) {
const escapedName = lorebookName ? escapeHtml(lorebookName) : "";
if (reason === "unassigned") {
return manualMode
? translate(
"No manual lorebook is currently selected for this chat.",
"STMemoryBooks_NoManualLorebookSelected",
)
: translate(
"No chat-bound lorebook is currently selected.",
"STMemoryBooks_NoChatLorebookSelected",
);
}
if (reason === "loadFailed") {
return manualMode
? translate(
`The configured manual lorebook "${escapedName}" could not be loaded.`,
"STMemoryBooks_ManualLorebookLoadFailedMessage",
)
: translate(
`The chat-bound lorebook "${escapedName}" could not be loaded.`,
"STMemoryBooks_ChatLorebookLoadFailedMessage",
);
}
return manualMode
? translate(
`The configured manual lorebook "${escapedName}" was not found.`,
"STMemoryBooks_ManualLorebookMissingMessage",
)
: translate(
`The chat-bound lorebook "${escapedName}" was not found.`,
"STMemoryBooks_ChatLorebookMissingMessage",
);
}
function getActionText({ manualMode, allowCreate, hasExistingLorebooks }) {
if (allowCreate && hasExistingLorebooks) {
return translate(
"Create a replacement lorebook or select an existing one, then try again.",
"STMemoryBooks_CreateOrSelectChatLorebookThenRetry",
);
}
if (allowCreate) {
return translate(
"Create a new lorebook to continue.",
"STMemoryBooks_CreateLorebookToContinue",
);
}
if (hasExistingLorebooks) {
return manualMode
? translate(
"Select an existing lorebook for this chat, then try again.",
"STMemoryBooks_SelectManualLorebookThenRetry",
)
: translate(
"Select an existing lorebook in SillyTavern, then try again.",
"STMemoryBooks_SelectChatLorebookThenRetry",
);
}
return translate(
"No existing lorebooks are available to select.",
"STMemoryBooks_NoExistingLorebooksAvailable",
);
}
async function showLorebookRecoveryPopup({
manualMode,
lorebookName,
allowCreate,
createContext,
retryText,
reason,
}) {
const hasExistingLorebooks = Array.isArray(world_names) && world_names.length > 0;
const title = translate(
"Memory Lorebook Missing",
"STMemoryBooks_MemoryLorebookMissingTitle",
);
const popupContent = DOMPurify.sanitize(`
<h4>${title}</h4>
<div class="world_entry_form_control">
<p>${getProblemText({ manualMode, lorebookName, reason })}</p>
<p>${getActionText({ manualMode, allowCreate, hasExistingLorebooks })}</p>
${
hasExistingLorebooks
? `<p>${retryText}</p>`
: ""
}
</div>
`);
const customButtons = [];
if (allowCreate) {
customButtons.push({
text: translate(
"Create New Lorebook",
"STMemoryBooks_CreateNewLorebookButton",
),
result: POPUP_RESULT.CUSTOM1,
appendAtEnd: true,
});
}
if (hasExistingLorebooks) {
customButtons.push({
text: translate(
"Select Existing Lorebook",
"STMemoryBooks_SelectExistingLorebookButton",
),
result: POPUP_RESULT.CUSTOM2,
appendAtEnd: true,
});
}
const recoveryPopup = new Popup(popupContent, POPUP_TYPE.TEXT, "", {
okButton: false,
cancelButton: translate("Cancel", "STMemoryBooks_Cancel"),
customButtons,
leftAlign: true,
});
markStmbPopup(recoveryPopup);
const recoveryResult = await recoveryPopup.show();
if (recoveryResult === POPUP_RESULT.CUSTOM1 && allowCreate) {
const template =
extension_settings?.STMemoryBooks?.moduleSettings?.lorebookNameTemplate ||
"LTM - {{char}} - {{chat}}";
const createResult = await autoCreateLorebook(template, createContext);
if (createResult.success) {
return { type: "created", lorebookName: createResult.name };
}
return { type: "error", error: createResult.error };
}
if (recoveryResult === POPUP_RESULT.CUSTOM2 && hasExistingLorebooks) {
if (manualMode) {
void showLorebookSelectionPopup(lorebookName).catch((error) => {
console.error(
"STMemoryBooks: Failed to open manual lorebook selection popup:",
error,
);
});
} else {
void assignLorebookToChat({ altKey: false }).catch((error) => {
console.error(
"STMemoryBooks: Failed to open chat lorebook selection popup:",
error,
);
});
}
return { type: "handled", error: retryText };
}
return {
type: "handled",
error: translate(
"Lorebook recovery cancelled.",
"STMemoryBooks_LorebookRecoveryCancelled",
),
};
}
export async function validateLorebookRequirement(options = {}) {
const {
skipAutoCreate = false,
createContext = "chat",
retryText = null,
manualMode = undefined,
lorebookName: lorebookNameOverride = undefined,
} = options;
const settings = extension_settings.STMemoryBooks;
const resolvedManualMode =
manualMode ?? !!settings?.moduleSettings?.manualModeEnabled;
const allowCreate =
!skipAutoCreate &&
!resolvedManualMode &&
!!settings?.moduleSettings?.autoCreateLorebook;
const stmbData = resolvedManualMode ? getSceneMarkers() || {} : null;
const manualResolution = resolvedManualMode
? getCurrentManualLorebookResolution({ settings, markers: stmbData })
: null;
const usesCharacterLock =
lorebookNameOverride === undefined && manualResolution?.source === "character-lock";
const resolvedRetryText = retryText || getDefaultRetryText(resolvedManualMode);
let lorebookName =
lorebookNameOverride !== undefined
? lorebookNameOverride
: resolvedManualMode
? manualResolution?.lorebookName ?? null
: chat_metadata?.[METADATA_KEY] || null;
let attempts = 0;
while (attempts < 3) {
let recoveryReason = null;
if (!lorebookName) {
recoveryReason = "unassigned";
} else if (!world_names || !world_names.includes(lorebookName)) {
recoveryReason = "missing";
}
if (recoveryReason) {
if (usesCharacterLock) {
return {
valid: false,
locked: true,
error: tr(
"STMemoryBooks_CharacterMemoryBookLockUnavailable",
'The locked Memory Book "{{lorebookName}}" is unavailable. Unlock this character, select a valid Memory Book, and lock it again.',
{ lorebookName: escapeHtml(lorebookName) },
),
};
}
const recovery = await showLorebookRecoveryPopup({
manualMode: resolvedManualMode,
lorebookName,
allowCreate,
createContext,
retryText: resolvedRetryText,
reason: recoveryReason,
});
if (recovery.type === "created") {
lorebookName = recovery.lorebookName;
attempts += 1;
continue;
}
if (recovery.type === "error") {
return { valid: false, error: recovery.error };
}
return { valid: false, error: recovery.error, handled: true };
}
try {
const lorebookData = await loadWorldInfo(lorebookName);
if (!lorebookData) {
throw new Error("Failed to load the selected lorebook.");
}
return {
valid: true,
data: lorebookData,
name: lorebookName,
source: usesCharacterLock ? "character-lock" : undefined,
};
} catch (error) {
if (usesCharacterLock) {
return {
valid: false,
locked: true,
error: tr(
"STMemoryBooks_CharacterMemoryBookLockLoadFailed",
'The locked Memory Book "{{lorebookName}}" could not be loaded. Unlock this character, select a valid Memory Book, and lock it again.',
{ lorebookName: escapeHtml(lorebookName) },
),
};
}
const recovery = await showLorebookRecoveryPopup({
manualMode: resolvedManualMode,
lorebookName,
allowCreate,
createContext,
retryText: resolvedRetryText,
reason: "loadFailed",
});
if (recovery.type === "created") {
lorebookName = recovery.lorebookName;
attempts += 1;
continue;
}
if (recovery.type === "error") {
return { valid: false, error: recovery.error };
}
return { valid: false, error: recovery.error, handled: true };
}
}
return {
valid: false,
error: translate(
"Unable to resolve a valid lorebook.",
"STMemoryBooks_UnableToResolveValidLorebook",
),
};
}