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Every sector now has a human-readable name (e.g. "Iron Gate", "Grand
Nexus Station"). Names flow from the DB through edge functions to the
client banner, sector panel, and map-node popover. Agent tool schemas
accept either a sector number or a name; the resolver is consolidated
into `resolveSectorParam`.
Also adds purple glow + pilot-name labels for active corporation
members' ships on the big map, powered by a new corp_member_ships
field on the ships-list payload.
- universe_structure gains a `name` column (migration + LOWER(name) index)
- scripts/generate_sector_names.py seeds 5000 adjective/noun names
(shuffled, seed=42) with grand names for the 3 megaports
- SectorSnapshot / LocalMapSector / MapSectorNode carry name through to
the client; new `formatSectorLabel` util used in 3 UI surfaces
- MOVE, PLOT_COURSE, PATH_WITH_REGION, LOCAL_MAP_REGION, and COMBAT_ACTION
accept sector names in addition to IDs
- Voice/task agent prompts teach "ID - Name" display format and megaport
grand names
- list_user_ships returns `corp_member_ships` for same-corp active pilots
- SectorMapFX adds renderCorpMemberGlows + renderCorpMemberLabels passes
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