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I’m thinking of a Guild-based multi-agent architecture:
Users send multiple tasks to the Core
The Core passes them to the Guild
The Guild tracks tasks, splits them into smaller quests, and calculates the cost/payment for each quest
A Receptionist distributes quests to the team leaders of each department
Each department has its own agent team, and the leader assigns quests internally
So the Guild acts like a visual orchestration layer between the Core and all department teams, making the whole multi-agent system easier to understand and more game-like.
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I’m thinking of a Guild-based multi-agent architecture:
Users send multiple tasks to the Core
The Core passes them to the Guild
The Guild tracks tasks, splits them into smaller quests, and calculates the cost/payment for each quest
A Receptionist distributes quests to the team leaders of each department
Each department has its own agent team, and the leader assigns quests internally
So the Guild acts like a visual orchestration layer between the Core and all department teams, making the whole multi-agent system easier to understand and more game-like.
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