The engine now exposes per-component LOD range limits on the gsplat component: GSplatComponent#lodRangeMin (default 0) and GSplatComponent#lodRangeMax (default 99). These replace the previously global app.scene.gsplat.lodRangeMin / lodRangeMax, which are now deprecated no-ops.
We should expose these two new parameters in the Editor's gsplat component inspector (alongside lodBaseDistance / lodMultiplier).
Notes:
lodRangeMin: minimum allowed LOD index (inclusive), default 0.
lodRangeMax: maximum allowed LOD index (inclusive), default 99 (effectively "no cap"; clamped to the asset's max LOD at use).
Dependency: Requires the engine v2.20 release.
Engine PR: playcanvas/engine#8908
The engine now exposes per-component LOD range limits on the gsplat component:
GSplatComponent#lodRangeMin(default 0) andGSplatComponent#lodRangeMax(default 99). These replace the previously globalapp.scene.gsplat.lodRangeMin/lodRangeMax, which are now deprecated no-ops.We should expose these two new parameters in the Editor's gsplat component inspector (alongside
lodBaseDistance/lodMultiplier).Notes:
lodRangeMin: minimum allowed LOD index (inclusive), default 0.lodRangeMax: maximum allowed LOD index (inclusive), default 99 (effectively "no cap"; clamped to the asset's max LOD at use).Dependency: Requires the engine v2.20 release.
Engine PR: playcanvas/engine#8908