Switching to WebGPU flips the normal-map in both axis's. Inside out gets outside in.
Happens on all materials I have seen until now,
Windows: Firefox and Chrome,
Playcanvas samples:
https://playcanvas.vercel.app/#/camera/fly
https://playcanvas.vercel.app/#/materials/material-refraction

Switching to WebGPU flips the normal-map in both axis's. Inside out gets outside in.
Happens on all materials I have seen until now,
Windows: Firefox and Chrome,
Playcanvas samples:
https://playcanvas.vercel.app/#/camera/fly
https://playcanvas.vercel.app/#/materials/material-refraction