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WebGPU: Normal Maps are flipped on Standard Materials #8905

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@fimbox

Switching to WebGPU flips the normal-map in both axis's. Inside out gets outside in.

Happens on all materials I have seen until now,

Windows: Firefox and Chrome,

Playcanvas samples:
https://playcanvas.vercel.app/#/camera/fly
https://playcanvas.vercel.app/#/materials/material-refraction

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