In Minecraft 1.21, there are new potions: Potion of Infestation, Potion of Oozing, Potion of Weaving, and Potion of Wind Charging. These potions when applied to mobs will cause:
- Potion of Infestation: 5% chance of spawning 1-3 silverfish when target mob got hurt
- Potion of Oozing: spawn 2 medium-sized slime upon death
- Potion of Weaving: create 2-3 cobwebs upon death
- Potion of Wind Charging: generates a wind burst upon death
When applying Potion of Oozing, Potion of Weaving, or Potion of Wind Charging to a stacked mob, if plugin is configured to kill more than 1 mob in a stack, only a single instance of potion effect are created. This should be fixed:
- For Potion of Oozing, spawned slime should inherit the amount of mob killed
- For Potion of Weaving, multiple cobwebs may be spawned instead of the default 2-3
- For Potion of Wind Charging, maybe considering creating multiple wind burst near mob stack
With Potion of Infestation, I don't know how to balance that. Maybe spawned silverfish should inherit the current mob stack count? (this will be unfair if plugin is configured to only kill 1 mob at a time)
In Minecraft 1.21, there are new potions: Potion of Infestation, Potion of Oozing, Potion of Weaving, and Potion of Wind Charging. These potions when applied to mobs will cause:
When applying Potion of Oozing, Potion of Weaving, or Potion of Wind Charging to a stacked mob, if plugin is configured to kill more than 1 mob in a stack, only a single instance of potion effect are created. This should be fixed:
With Potion of Infestation, I don't know how to balance that. Maybe spawned silverfish should inherit the current mob stack count? (this will be unfair if plugin is configured to only kill 1 mob at a time)