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3D View: WebGL feedback loop - basemap texture not rendered on terrain #627

@linewalberglarsen

Description

@linewalberglarsen

Environment:

  • qwc2-demo-app: master + 2026-lts branch
  • @sourcepole/qwc-giro3d: 0.44.0-dev
  • Browser: Chrome + Firefox (same issue)

Error:
"Texture level 0 would be read by TEXTURE_2D unit 0, but written
by framebuffer attachment COLOR_ATTACHMENT0, which would be illegal feedback"

Result: Terrain geometry renders correctly (white rectangle visible),
but no basemap texture is applied.

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