You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+23-5Lines changed: 23 additions & 5 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -39,12 +39,13 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo
39
39
40
40
## Adventure
41
41
-[DetectiveDS](https://github.com/RustyPixelsUK/DetectiveDS) - A remake of the original C64 classic The Detective Game for Nintendo DS.
42
-
-[ScummVM](https://github.com/scummvm/scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.
42
+
-[Dusklight](https://github.com/TwilitRealm/dusklight) - Dusklight is a reverse-engineered reimplementation of Twilight Princess.
43
+
-[lba1-classic](https://github.com/LBALab/lba1-classic) - Little Big Adventure: Twinsen's Adventure Definitive Edition
44
+
-[lba2-classic-community](https://github.com/LBALab/lba2-classic-community) - Little Big Adventure 2 engine source code.
43
45
-[lba2remake](https://github.com/LBALab/lba2remake) - A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React.
46
+
-[ScummVM](https://github.com/scummvm/scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.
44
47
-[twin-e](https://github.com/LBALab/twin-e) - TwinEngine: a Little Big Adventure engine.
45
48
-[timeco](https://github.com/LBALab/timeco) - Time Commando Reimplementation
46
-
-[lba1-classic](https://github.com/LBALab/lba1-classic) - Little Big Adventure: Twinsen's Adventure Definitive Edition
47
-
-[lba2-classic-community](https://github.com/LBALab/lba2-classic-community) - Little Big Adventure 2 engine source code.
48
49
49
50
## Arcade
50
51
-[AcidDrop](https://github.com/lostjared/AcidDrop) - Remake of classic Atari 2600 game "Acid Drop".
@@ -66,6 +67,7 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo
66
67
-[WarhawkDS](https://github.com/RustyPixelsUK/WarhawkDS) - Warhawk DS remake of the C64 game Warhawk to the Nintendo DS in native assembler.
67
68
68
69
## FPS
70
+
-[4TAK](https://github.com/qbism/4TAK) - client and server based on q2pro-rerelease and q2pro
69
71
-[Aleph One](https://github.com/Aleph-One-Marathon/alephone) - The open source continuation of Bungie’s Marathon 2 game engine.
70
72
-[Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance is RTS and FPS Space Combat game.
71
73
-[BetterSpades](https://github.com/xtreme8000/BetterSpades/) - Ace Of Spades open source implementation that runs on older machines.
@@ -85,13 +87,15 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo
85
87
-[Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's DOOM I/II and Raven Software's Heretic and Hexen. :flower_playing_cards:
86
88
-[DSDA-Doom](https://github.com/kraflab/dsda-doom) - A successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
87
89
-[DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port.
-[ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based on Wolf4SDL.
89
92
-[EDGE-classic](https://github.com/edge-classic/EDGE-classic) - Cross-Platform OpenGL Doom Source Port with powerful modding features.
90
93
-[Eduke32](https://voidpoint.io/terminx/eduke32) - Source port of Duke Nukem 3D and the BUILD Engine.
91
94
-[ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play.
92
95
-[FreeCS](https://sourceforge.net/projects/freecs-1-5/) - Free-software re-implementation of Counter-Strike 1.5 running on the FTEQW engine. :flower_playing_cards:
93
96
-[Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic DOOM engine. :flower_playing_cards:
94
97
-[FTEQW](https://fte.triptohell.info/) - FPS Engine for Quake 1, QuakeWorld, Quake 2, Hexen II & Quake III Arena.
98
+
-[heavymetal](https://github.com/sp00nznet/heavymetal) - A static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64.
95
99
-[Hexen II: Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of the Hexen II game.
96
100
-[idTech4A++ (Harmattan Edition)](https://github.com/glKarin/com.n0n3m4.diii4a) - DOOM III/Quake 4/Prey(2006) GLES on Android/Windows/Linux, DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW/OpenJK/SeriousSam/Skin Deep on Android.
97
101
-[ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game.
@@ -100,23 +104,35 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo
100
104
-[jfsw](https://github.com/jonof/jfsw/) - Port of the 3D Realms game "Shadow Warrior".
101
105
-[jftekwar](https://github.com/jonof/jftekwar) - No-promises port of the Capstone Software game "TekWar".
102
106
-[jfwhaven](https://github.com/jonof/jfwhaven) - No-promises port of the Capstone Software game "Witchaven".
-[lilium-salvation](https://github.com/clover-moe/lilium-salvation) - An engine replacement for [Dark Salvation](https://mangledeyestudios.itch.io/dark-salvation)
109
+
-[lilium-voyager](https://github.com/clover-moe/lilium-voyager) - An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer).
110
+
-[mint-arena](https://github.com/clover-moe/mint-arena) - Spearmint Quake 3 and Team Arena game code.
103
111
-[NBlood](https://github.com/nukeykt/NBlood) - Port of the classic FPS Blood.
104
112
-[NearChuckle](https://github.com/rohit-n/NearChuckle) - A Linux port of Far Cry 1.
113
+
-[Oblivion-Reconstructed](https://github.com/themuffinator/Oblivion-Reconstructed) - Reverse-engineered Oblivion Extension Pack source code for original Quake II.
105
114
-[OpenChasm](https://github.com/alexey-lysiuk/OpenChasm) - Free software reconstruction of Chasm: The Rift game.
106
115
-[Odamex](https://github.com/odamex/odamex) - Online multiplayer DOOM port with a strong focus on the original gameplay while providing a breadth of enhancements. :flower_playing_cards:
107
116
-[OpenMoHAA](https://github.com/openmoh/openmohaa) - Open re-implementation of Medal of Honor: Allied Assault including Spearhead and Breakthrough expansions.
108
-
-[OpenQ4](https://github.com/themuffinator/OpenQ4) - The definitive source-port and game binary replacement to run QUAKE 4 on modern systems) - The definitive source-port and game binary replacement to run QUAKE 4 on modern systems..
117
+
-[openQ4](https://github.com/themuffinator/openQ4) - The modern binary replacement for QUAKE 4.
118
+
-[openQ4-game](https://github.com/themuffinator/openQ4-game) - openQ4 game libraries
109
119
-[OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades, a voxel FPS.
120
+
-[qk1](https://git.sr.ht/~ft/qk1) - Modernized Quake for Unix-like operating systems and 9front.
121
+
-[qk1](https://github.com/qwx9/qk1) - quake 1 and quakeworld port for plan9.
122
+
-[q2tools-220](https://github.com/qbism/q2tools-220) - Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.
110
123
-[Q2RTXPerimental](https://github.com/PolyhedronStudio/Q2RTXPerimental) - My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
124
+
-[qfusion](https://github.com/Warsow/qfusion) - This is Warsow's fork of qfusion, the id Tech 2 derived game engine.
111
125
-[Quake3e](https://github.com/ec-/Quake3e) - Improved Quake III Arena engine.
112
126
-[quakeforge](https://github.com/quakeforge/quakeforge) - QuakeForge is descended from the original Quake engine as released by Id Software in December 1999, and can be used to play original Quake and QuakeWorld games and mods (including many modern mods).
113
-
-[QuakeLive](https://github.com/themuffinator/QuakeLive) - A full source code reconstruction effort for QUAKE LIVE, based upon the QUAKE III: ARENA GPL source [WIP]
127
+
-[QuakeLive-SRP](https://github.com/themuffinator/QuakeLive-SRP) - Source Reconstruction Project for QUAKE LIVE, based upon the QUAKE III: ARENA GPL source [WIP].
114
128
-[QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine.
115
129
-[Raze](https://github.com/ZDoom/Raze) - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
116
130
-[RBDOOM-3-BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support.
131
+
-[REBLIVION](https://github.com/themuffinator/REBLIVION) - Unofficial ported and enhanced Oblivion Extension Pack for Quake II: Rerelease.
117
132
-[RedneckGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage.
118
133
-[SeriousSamClassic-VK](https://github.com/tx00100xt/SeriousSamClassic-VK) - Open source game engine for Serious Sam Classic with Vulkan support.
119
134
-[SeriousSamAlphaRemake](https://github.com/tx00100xt/SeriousSamAlphaRemake) - Serious Sam Alpha Remake open source project based.
135
+
-[spearmint](https://github.com/clover-moe/spearmint) - Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
120
136
-[SurrealEngine](https://github.com/dpjudas/SurrealEngine) - The goal of this project is to reimplement enough of the original Unreal Engine to make the Unreal Tournament (UT99) maps playable.
121
137
-[Taradino](https://github.com/fabiangreffrath/taradino) - SDL2 port of Rise of the Triad.
0 commit comments