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add more games:
- [forsaken-3ds](https://github.com/colbyshores/forsaken-3ds) - Nintendo 3DS port of Forsaken (1998) - [ericw-tools](https://github.com/ericwa/ericw-tools) - Quake/Hexen 2 Map compiling tools - [4TAK](https://github.com/qbism/4TAK) - client and server based on q2pro-rerelease and q2pro - [Oblivion-Reconstructed](https://github.com/themuffinator/Oblivion-Reconstructed) - Reverse-engineered Oblivion Extension Pack source code for original Quake II. - [openQ4](https://github.com/themuffinator/openQ4) - The modern binary replacement for QUAKE 4. - [openQ4-game](https://github.com/themuffinator/openQ4-game) - openQ4 game libraries - [q2tools-220](https://github.com/qbism/q2tools-220) - Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes. - [qfusion](https://github.com/Warsow/qfusion) - This is Warsow's fork of qfusion, the id Tech 2 derived game engine. - [QuakeLive-SRP](https://github.com/themuffinator/QuakeLive-SRP) - Source Reconstruction Project for QUAKE LIVE, based upon the QUAKE III: ARENA GPL source [WIP]. - [REBLIVION](https://github.com/themuffinator/REBLIVION) - Unofficial ported and enhanced Oblivion Extension Pack for Quake II: Rerelease. - [dxx-redux](https://github.com/dxx-redux/dxx-redux) - Descent 1&2 source port based on DXX-Retro. - [heavymetal](https://github.com/sp00nznet/heavymetal) - A static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64. - [lilium-arena](https://github.com/clover-moe/lilium-arena) - Lilium Arena - Compatible with Quake 3 Arena 1.32. - [lilium-salvation](https://github.com/clover-moe/lilium-salvation) - An engine replacement for [Dark Salvation](https://mangledeyestudios.itch.io/dark-salvation) - [lilium-voyager](https://github.com/clover-moe/lilium-voyager) - An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer). - [mint-arena](https://github.com/clover-moe/mint-arena) - Spearmint Quake 3 and Team Arena game code. - [spearmint](https://github.com/clover-moe/spearmint) - Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games. - [qk1](https://git.sr.ht/~ft/qk1) - Modernized Quake for Unix-like operating systems and 9front. - [qk1](https://github.com/qwx9/qk1) - quake 1 and quakeworld port for plan9.
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README.md

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@@ -39,12 +39,13 @@ If you are also interested in clones and similar games (0 A.D. etc.), take a loo
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## Adventure
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- [DetectiveDS](https://github.com/RustyPixelsUK/DetectiveDS) - A remake of the original C64 classic The Detective Game for Nintendo DS.
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- [ScummVM](https://github.com/scummvm/scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.
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- [Dusklight](https://github.com/TwilitRealm/dusklight) - Dusklight is a reverse-engineered reimplementation of Twilight Princess.
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- [lba1-classic](https://github.com/LBALab/lba1-classic) - Little Big Adventure: Twinsen's Adventure Definitive Edition
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- [lba2-classic-community](https://github.com/LBALab/lba2-classic-community) - Little Big Adventure 2 engine source code.
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- [lba2remake](https://github.com/LBALab/lba2remake) - A Little Big Adventure 2 / Twinsen's Odyssey reimplementation in JavaScript / Three.js / React.
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- [ScummVM](https://github.com/scummvm/scummvm) - Allows you to run certain classic graphical point-and-click adventure games such Maniac Mansion and Monkey Island.
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- [twin-e](https://github.com/LBALab/twin-e) - TwinEngine: a Little Big Adventure engine.
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- [timeco](https://github.com/LBALab/timeco) - Time Commando Reimplementation
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- [lba1-classic](https://github.com/LBALab/lba1-classic) - Little Big Adventure: Twinsen's Adventure Definitive Edition
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- [lba2-classic-community](https://github.com/LBALab/lba2-classic-community) - Little Big Adventure 2 engine source code.
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## Arcade
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- [AcidDrop](https://github.com/lostjared/AcidDrop) - Remake of classic Atari 2600 game "Acid Drop".
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- [WarhawkDS](https://github.com/RustyPixelsUK/WarhawkDS) - Warhawk DS remake of the C64 game Warhawk to the Nintendo DS in native assembler.
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## FPS
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- [4TAK](https://github.com/qbism/4TAK) - client and server based on q2pro-rerelease and q2pro
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- [Aleph One](https://github.com/Aleph-One-Marathon/alephone) - The open source continuation of Bungie’s Marathon 2 game engine.
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- [Allegiance](https://github.com/FreeAllegiance/Allegiance) - Allegiance is RTS and FPS Space Combat game.
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- [BetterSpades](https://github.com/xtreme8000/BetterSpades/) - Ace Of Spades open source implementation that runs on older machines.
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- [Doomsday Engine](https://github.com/skyjake/Doomsday-Engine) - Source port of id Software's DOOM I/II and Raven Software's Heretic and Hexen. :flower_playing_cards:
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- [DSDA-Doom](https://github.com/kraflab/dsda-doom) - A successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life.
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- [DukeGDX](https://gitlab.com/m210/DukeGDX) - Duke Nukem 3D port.
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- [ericw-tools](https://github.com/ericwa/ericw-tools) - Quake/Hexen 2 Map compiling tools.
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- [ECWolf](https://bitbucket.org/ecwolf/ecwolf/src/master/) - Port of Wolfenstein 3D based on Wolf4SDL.
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- [EDGE-classic](https://github.com/edge-classic/EDGE-classic) - Cross-Platform OpenGL Doom Source Port with powerful modding features.
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- [Eduke32](https://voidpoint.io/terminx/eduke32) - Source port of Duke Nukem 3D and the BUILD Engine.
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- [ezQuake](https://github.com/ezQuake/ezquake-source) - Combining the features of all modern QuakeWorld clients, ezQuake makes QuakeWorld easier to start and play.
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- [FreeCS](https://sourceforge.net/projects/freecs-1-5/) - Free-software re-implementation of Counter-Strike 1.5 running on the FTEQW engine. :flower_playing_cards:
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- [Freedoom](https://github.com/freedoom/freedoom) - Free software FPS based on the classic DOOM engine. :flower_playing_cards:
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- [FTEQW](https://fte.triptohell.info/) - FPS Engine for Quake 1, QuakeWorld, Quake 2, Hexen II & Quake III Arena.
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- [heavymetal](https://github.com/sp00nznet/heavymetal) - A static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64.
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- [Hexen II: Hammer of Thyrion](https://sourceforge.net/p/uhexen2/code/HEAD/tree/) - Cross-platform port of the Hexen II game.
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- [idTech4A++ (Harmattan Edition)](https://github.com/glKarin/com.n0n3m4.diii4a) - DOOM III/Quake 4/Prey(2006) GLES on Android/Windows/Linux, DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW/OpenJK/SeriousSam/Skin Deep on Android.
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- [ioquake3](https://github.com/ioquake/ioq3) - The free software FPS engine that can be used to play Quake 3, or make your own game.
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- [jfsw](https://github.com/jonof/jfsw/) - Port of the 3D Realms game "Shadow Warrior".
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- [jftekwar](https://github.com/jonof/jftekwar) - No-promises port of the Capstone Software game "TekWar".
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- [jfwhaven](https://github.com/jonof/jfwhaven) - No-promises port of the Capstone Software game "Witchaven".
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- [lilium-arena](https://github.com/clover-moe/lilium-arena) - Lilium Arena - Compatible with Quake 3 Arena 1.32.
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- [lilium-salvation](https://github.com/clover-moe/lilium-salvation) - An engine replacement for [Dark Salvation](https://mangledeyestudios.itch.io/dark-salvation)
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- [lilium-voyager](https://github.com/clover-moe/lilium-voyager) - An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer).
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- [mint-arena](https://github.com/clover-moe/mint-arena) - Spearmint Quake 3 and Team Arena game code.
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- [NBlood](https://github.com/nukeykt/NBlood) - Port of the classic FPS Blood.
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- [NearChuckle](https://github.com/rohit-n/NearChuckle) - A Linux port of Far Cry 1.
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- [Oblivion-Reconstructed](https://github.com/themuffinator/Oblivion-Reconstructed) - Reverse-engineered Oblivion Extension Pack source code for original Quake II.
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- [OpenChasm](https://github.com/alexey-lysiuk/OpenChasm) - Free software reconstruction of Chasm: The Rift game.
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- [Odamex](https://github.com/odamex/odamex) - Online multiplayer DOOM port with a strong focus on the original gameplay while providing a breadth of enhancements. :flower_playing_cards:
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- [OpenMoHAA](https://github.com/openmoh/openmohaa) - Open re-implementation of Medal of Honor: Allied Assault including Spearhead and Breakthrough expansions.
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- [OpenQ4](https://github.com/themuffinator/OpenQ4) - The definitive source-port and game binary replacement to run QUAKE 4 on modern systems) - The definitive source-port and game binary replacement to run QUAKE 4 on modern systems..
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- [openQ4](https://github.com/themuffinator/openQ4) - The modern binary replacement for QUAKE 4.
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- [openQ4-game](https://github.com/themuffinator/openQ4-game) - openQ4 game libraries
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- [OpenSpades](https://github.com/yvt/openspades) - Compatible client of Ace of Spades, a voxel FPS.
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- [qk1](https://git.sr.ht/~ft/qk1) - Modernized Quake for Unix-like operating systems and 9front.
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- [qk1](https://github.com/qwx9/qk1) - quake 1 and quakeworld port for plan9.
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- [q2tools-220](https://github.com/qbism/q2tools-220) - Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.
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- [Q2RTXPerimental](https://github.com/PolyhedronStudio/Q2RTXPerimental) - My 'Experimental' fork of NVIDIA’s implementation of RTX ray-tracing in Quake II
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- [qfusion](https://github.com/Warsow/qfusion) - This is Warsow's fork of qfusion, the id Tech 2 derived game engine.
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- [Quake3e](https://github.com/ec-/Quake3e) - Improved Quake III Arena engine.
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- [quakeforge](https://github.com/quakeforge/quakeforge) - QuakeForge is descended from the original Quake engine as released by Id Software in December 1999, and can be used to play original Quake and QuakeWorld games and mods (including many modern mods).
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- [QuakeLive](https://github.com/themuffinator/QuakeLive) - A full source code reconstruction effort for QUAKE LIVE, based upon the QUAKE III: ARENA GPL source [WIP]
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- [QuakeLive-SRP](https://github.com/themuffinator/QuakeLive-SRP) - Source Reconstruction Project for QUAKE LIVE, based upon the QUAKE III: ARENA GPL source [WIP].
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- [QuakeSpasm](https://sourceforge.net/projects/quakespasm/) - A modern, cross-platform Quake game engine.
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- [Raze](https://github.com/ZDoom/Raze) - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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- [RBDOOM-3-BFG](https://github.com/RobertBeckebans/RBDOOM-3-BFG) - Doom 3 BFG Edition with soft shadows, cleaned up source, Linux and 64 bit Support.
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- [REBLIVION](https://github.com/themuffinator/REBLIVION) - Unofficial ported and enhanced Oblivion Extension Pack for Quake II: Rerelease.
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- [RedneckGDX](https://gitlab.com/m210/RedneckGDX) - Port of Redneck Rampage.
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- [SeriousSamClassic-VK](https://github.com/tx00100xt/SeriousSamClassic-VK) - Open source game engine for Serious Sam Classic with Vulkan support.
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- [SeriousSamAlphaRemake](https://github.com/tx00100xt/SeriousSamAlphaRemake) - Serious Sam Alpha Remake open source project based.
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- [spearmint](https://github.com/clover-moe/spearmint) - Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
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- [SurrealEngine](https://github.com/dpjudas/SurrealEngine) - The goal of this project is to reimplement enough of the original Unreal Engine to make the Unreal Tournament (UT99) maps playable.
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- [Taradino](https://github.com/fabiangreffrath/taradino) - SDL2 port of Rise of the Triad.
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- [The Eternity Engine](https://github.com/team-eternity/eternity) - Advanced DOOM source port. :flower_playing_cards:
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## Simulator
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- [Descent3](https://github.com/DMJC/Descent3) - Descent 3 by Outrage Entertainment
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- [DXX-Rebirth](https://github.com/dxx-rebirth/dxx-rebirth) - Source port of the Descent and Descent 2 Engines for Windows, macOS, Linux.
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- [dxx-redux](https://github.com/dxx-redux/dxx-redux) - Descent 1&2 source port based on DXX-Retro.
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- [dxx-vr](https://github.com/DMJC/dxx-vr) - Descent 1&2 VR source port based on DXX-Retro
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- [forsaken-3ds](https://github.com/colbyshores/forsaken-3ds) - Nintendo 3DS port of Forsaken (1998)
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- [ForsakenX](https://github.com/ForsakenX/forsaken) - Forsaken game engine.
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- [ForsakenW](https://github.com/ForsakenW/forsaken) - The Forsaken source code.
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- [Free Stars: The Ur-Quan Masters](https://sc2.sourceforge.net/) - Open source version of the classic Star Control 2.

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