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Updating tileset creation and extraction to match fxgraphics #124

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@Spatulade

Entirely my fault for not letting you know whenever I update tilesets, but, Unearth just needs its tileset extraction/building to match up with fxgraphics again: https://github.com/dkfans/FXGraphics/tree/main/enginefx/textures-32
(sorry!)

The differences are that tmapa is still extracted to the old filenames while tmapb is extracted to the new ones. I have also added new graphics to each tileset recently and I don't know enough about how Unearth works to confidently try to add these in as well, so here's a breakdown:

  • tmapa still extracts to
brick_drape_blue.png
brick_drape_green.png
brick_drape_red.png
brick_drape_white.png
brick_drape_yellow.png

whereas tmapb now extracts to player_brick_drape.png. Would it be possible to export the tmapa textures to player_brick_drape.png as in fxgraphics?

  • tmapa still extracts to earth_player_marks.png while tmapb uses the new name player_earth_marks.png, can we update tmapa to the new name?
  • tmapa still extracts to ground_player_colors.png while tmapb uses the new name player_ground_colors.png, can we update tmapa to the new name?
  • rock_standard.png now has a new tile at (96,0) for rock near lava, and a new 256x32 file rock_near_water.png, can we add this?

Sorry again, feel free to show me the changes once you're done and I'll try to help make them next time I change anything.

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