Fix EXC_BAD_ACCESS for animated - #54158
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Summary: Changelog: [Internal] Animated was capturing `self` directly in C++ std::function contexts. When capturing Objective-C objects in C++ lambdas, they aren't automatically retained. When these lambdas were invoked later (potentially after `self` was deallocated), accessing `_onRender` and other instance variables caused the crash. Reviewed By: zeyap Differential Revision: D84638972
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@andrewdacenko has exported this pull request. If you are a Meta employee, you can view the originating Diff in D84638972. |
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This pull request has been merged in e79920c. |
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This pull request was successfully merged by @andrewdacenko in e79920c When will my fix make it into a release? | How to file a pick request? |
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Summary:
Changelog: [Internal]
Animated was capturing
selfdirectly in C++ std::function contexts. When capturing Objective-C objects in C++ lambdas, they aren't automatically retained. When these lambdas were invoked later (potentially afterselfwas deallocated), accessing_onRenderand other instance variables caused the crash.Reviewed By: zeyap
Differential Revision: D84638972