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91 lines (78 loc) · 2.39 KB
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using System.Numerics;
namespace RedOwl;
public static partial class Noise
{
public abstract class FractalBase : Generator
{
private static readonly Quaternion Rotation = Quaternion.CreateFromYawPitchRoll(30, 30, 30);
protected readonly Generator Source;
private float m_Frequency;
private float m_Lacunarity;
private int m_OctaveCount;
protected FractalBase(int seed)
{
Source = new Gradient(seed);
Lacunarity = 2.17f;
OctaveCount = 6;
Frequency = 1f;
}
protected FractalBase(Generator source)
{
Source = source;
Lacunarity = 2.17f;
OctaveCount = 6;
Frequency = 1f;
}
public float Lacunarity
{
get => m_Lacunarity;
set
{
m_Lacunarity = value;
OnParamsChanged();
}
}
public int OctaveCount
{
get => m_OctaveCount;
set
{
m_OctaveCount = value;
OnParamsChanged();
}
}
public float Frequency
{
get => m_Frequency;
set
{
m_Frequency = value;
OnParamsChanged();
}
}
internal override float Sample(float x, float y, float z)
{
var value = 0.0f;
var state = InitializeState();
x *= Frequency;
y *= Frequency;
z *= Frequency;
for (var octave = 0; octave < OctaveCount; ++octave)
{
var signal = Source.Sample(x, y, z);
value = CombineOctave(octave, signal, value, ref state);
var transformed = Vector3.Transform(new Vector3(x * Lacunarity, y * Lacunarity, z * Lacunarity), Rotation);
x = transformed.X;
y = transformed.Y;
z = transformed.Z;
}
return value;
}
/// <summary>Initialize state for the octave loop. Default is zero, subclasses override if needed.</summary>
protected virtual float InitializeState() => 0;
protected abstract float CombineOctave(int octave, float signal, float value, ref float state);
protected virtual void OnParamsChanged()
{
}
}
}