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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
* The JoeyHuang class can be used as a model for your own class that represents you and your seating location in AP CSA
*
* @author JoeyHuang
*
* @version 1.0 August 7, 2020
*/
public class JoeyHuang extends Student implements SpecialInterestOrHobby
{
/**
* Constructor for the JoeyHuang class.
* @param String f (firstname)
* @param String l (lastname)
* @param int r (row of seating arrangement)
* @param int s (seat number within row seating arrangement)
*
*/
public JoeyHuang(String f, String l, int r, int s) {
firstName=f;
lastName=l;
myRow=r;
mySeat=s;
portraitFile=f.toLowerCase()+l.toLowerCase()+".png"; // Make sure to name your image files firstlast.jpg, all lowercase!!!
standingFile=firstName.toLowerCase()+ lastName.toLowerCase()+"-standing.png";
soundFile=f.toLowerCase()+l.toLowerCase()+".mp3"; // Make sure to name your sound files firstlast.wav, all lowercase!!!
setImage(portraitFile);
sitting=true;
}
/**
* Default constructor, if you don't pass in a name and seating location
* Pay attention to how the row and seat variables set the location of the image. 1,1 is the first cell in the upper left
* of the classroom.
*/
public JoeyHuang() {
firstName="Joey";
lastName="Huang";
myRow=2;
mySeat=1;
// imgFile=firstName.toLowerCase()+ lastName.toLowerCase()+".jpg";
portraitFile=firstName.toLowerCase()+ lastName.toLowerCase()+".png";
standingFile=firstName.toLowerCase()+ lastName.toLowerCase()+"-standing.png";
soundFile=firstName.toLowerCase()+ lastName.toLowerCase()+".mp3";
GreenfootImage image = new GreenfootImage(soundFile);
image.scale(13, 25);
setImage(image);
sitting=true;
}
/**
* Act - do whatever the JoeyHuang actor wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
if(Greenfoot.mouseClicked(this)){
if (sitting){
sitting=false;
setImage(standingFile);
System.out.println(""); // Print a blank line to create space between any student output.
getName();
sayName(soundFile);
myHobby("I like to swim!");
// Create a "special method for your class and put the call here. You can twirl your image, resize it, move it around, change transparancy, or a
// combination of all of those types of actions, or more. Make sure to save the original image if you manipulate it, so that you can put it back.
// Call the sitDown() method to move back to your seat
animation(); // my animation
provideLesson();
sitDown();
}
}
}
/**
* Prints the first and last name to the console
*/
public void getName(){
System.out.println("My name is " + firstName + " " + lastName);
}
/**
* This method needs to allow the user to interact with the student through a question and answer interface, and provide
* some mechanism that allows the student to sit down once the Q&A session ends. You can use this basic model, or come up
* with some additional class and object that represents a blackboard, or a talking cartoon bubble etc. If you provide extra
* classes, make sure to fully document so other students can use the same interface.
*/
public void provideLesson(){
while (!sitting) {
String q=Greenfoot.ask("Are you ready to start the lesson? (yes/no)");
if (q.contains("yes")){
// put in your lesson here - you can open up a browser for a screencast
// Create a blackboard image and write to it, etc
// Use an animated gif and dub over with audio - see "controls/show sound recoder"
// from main greenfoot menu for a simple to use soud editor
// You can end the lesson and "sitDown" once the lesson is complete, or once
// someone answers "yes" to the sitdown question
bluej.utility.Utility.openWebBrowser("https://tiny.cc/sortinglessoncsa");
}
else {
q=Greenfoot.ask("I don't understand the question... May I sit down?");
}
if (q.contains("yes")){
Greenfoot.delay(10);
sitDown();
}
}
}
/**
* This is a local method specific to the TanishB class used to animate the character once the image is clicked on.
* You should write your own methods to perform your own animation for your character/avatar.
*/
public void animation(){
setLocation(0,0);
Greenfoot.delay(10);
int defaultRotation = getRotation();
// spin and move right
for (int i=1;i<=6;i++){
setLocation(i,0);
Greenfoot.delay(10);
setRotation(i*10);
}
setRotation(defaultRotation);
// move down
for (int i=6;i>=2;i--){
setLocation(i,i);
Greenfoot.delay(10);
}
Greenfoot.delay(20);
returnToSeat();
}
public void answerQuestion(){
}
/**
* myHobby is one of the interfaces provided.
* An interface is just a contract for the methods that you will implement in your code. The College Board no longer
* tests on abstract classes and interfaces, but it is good to know about them
*/
public void myHobby(String s) {
System.out.println(s);
}
}