Device Information
- Device: Anbernic RG Rotate
- Android Version: Android 12
- Argosy Version: 2.3.0
Bug Description
It appears that the underlying N64 controls are configured in the core internally, and cannot be fully configured from the "controls" menu. Furthermore, configuring from the "controls" menu produces incorrect button mappings
Steps to Reproduce
- Open any N64 game (I tested with Mario 64) and ensure it is using the Mupen64+ GLES3 core
- Go to 'settings/controls/input remapping' and unbind all buttons.
- Bind C-Down to A
- Attempt to play the game
Expected Behavior
No movement should occur
Actual Behavior
The following buttons are mapped:
Dpad -> Analog stick (Assuming the setting for "D-Pad as Left Stick" is enabled)
B->A
Y->B
A->B (No C-Down, it maps both A and Y to B)
R1->R
More gets messed up when trying to map controls, but I have a feeling that the core issue has to do with two sets of control mappings
Screenshots / Logs
N/A
Additional Context
I've changed the setting that chooses controller type as being a switch controller.
Device Information
Bug Description
It appears that the underlying N64 controls are configured in the core internally, and cannot be fully configured from the "controls" menu. Furthermore, configuring from the "controls" menu produces incorrect button mappings
Steps to Reproduce
Expected Behavior
No movement should occur
Actual Behavior
The following buttons are mapped:
Dpad -> Analog stick (Assuming the setting for "D-Pad as Left Stick" is enabled)
B->A
Y->B
A->B (No C-Down, it maps both A and Y to B)
R1->R
More gets messed up when trying to map controls, but I have a feeling that the core issue has to do with two sets of control mappings
Screenshots / Logs
N/A
Additional Context
I've changed the setting that chooses controller type as being a switch controller.