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This repository was archived by the owner on Sep 20, 2023. It is now read-only.
This repository was archived by the owner on Sep 20, 2023. It is now read-only.

item_inv_in callback does not have enough functionality #41

@Sasabmeg

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@Sasabmeg

void item_inv_in(ItemCl& item) - gets triggered when dropping partial amo stack or countable items as well.
I need callback, in a way that also gives back the count of items droppped if countable and I need to be able to identify if those have been removed from inventory or put in.

Additional note:
void item_inv_out(ItemCl& item) - works on dropall only
void item_drop(ItemCl& item) - works on item destroy only (science an item)

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    enhancementNew feature or requestscriptsThings related to game scripts (.fos)

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