-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathvalence.interpreter.js
More file actions
371 lines (316 loc) · 13.2 KB
/
Copy pathvalence.interpreter.js
File metadata and controls
371 lines (316 loc) · 13.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
if (!Valence) var Valence = {};
if (typeof module !== 'undefined' && module.exports) {
var fs = require('node:fs');
const {performance} = require('perf_hooks');
Valence.lexicon = require('./valence.lexicon');
Valence.parser = require('./valence.parser');
var v = require('./valence.types');
}
Valence.interpreter = (function() {
// first set of values for program: Ints from 0 to 7
const initial_state = () => {
let ret_arr = [];
for (let i = 0; i < 8; i++) {
ret_arr.push(new v.Int(i));
}
return ret_arr;
}
const key_to_idx = (key) => {
return parseInt(Valence.lexicon[key].filter(x => x.type == 'digit')[0]['js']);
}
const idx_to_key = (idx) => {
return Object.keys(Valence.lexicon)[idx];
}
var print_callback = false;
var input_callback = false;
const launch_interpreter = async (program, callback) => {
program.line_number = 0;
// find initial state of all variables
let state = initial_state();
// evaluate all labels at launch in case there are jump-forwards
// (these will be re-evaluated when we hit the label)
for (let ln= 0; ln < program.length; ln++) {
if (program[ln].reading.name === "label") {
// FIXME: this needs to be added once the label command is evaluable
// does not do callback or delay for pre-loading labels
let loc = interpret_line(program, ln, state, null, null, false, true);
}
}
// if there's a callback, call it with initial state
if (callback) {
callback(program.id, -1, state);
}
let curr_promise = new Promise(function(resolve, reject) {
interpret_line(program, 0, state, resolve, callback, true);
});
return curr_promise;
};
const dequeue = (queue, state) => {
// dequeues and returns popped value
if (state[queue.value].type == "queue") {
if (state[queue.value].value.length == 0) {
return null;
}
return state[queue.value].value.shift();
} else {
let to_return = state[queue.value];
state[queue.value] = new v.Queue([]);
return to_return;
}
}
const run_command = (program, state, ln) => {
let node = program[ln];
let next_line = ln + 1;
switch(node.reading.name) {
// assignments
case "append": {
let varname = evaluate_to_var(node.params[0], state);
state[varname.value] = state[varname.value].append(evaluate_exp(node.params[1], state));
}
break;
case "assign": {
let varname = evaluate_to_var(node.params[0], state);
state[varname.value] = evaluate_exp(node.params[1], state);
break;
}
case "add_assign": {
let varname = evaluate_to_var(node.params[0], state);
state[varname.value] = state[varname.value].add(evaluate_exp(node.params[1], state));
}
break;
case "mul_assign":{
let varname = evaluate_to_var(node.params[0], state);
state[varname.value] = state[varname].mul(evaluate_exp(node.params[1], state));
}
break;
case "label": {
let varname = evaluate_to_var(node.params[0], state);
state[varname.value] = new v.Int(ln);
}
break;
// flow control
case "goto":
// we go to whatever line that variable is set to
let val = evaluate_exp(node.params[0], state).value;
if (val < 0) val = 0 - val;
if (val > 7) val = val % 8;
next_line = state[val].value;
break;
case "jump":
next_line = ln + new v.Int(v.Int.cast(evaluate_exp(node.params[0], state))).value;
break;
case "while":
case "if":
// reset all the "elses" to false
if (Object.hasOwn(node, "elses")) {
node.elses.forEach(element => {
program[element].passed = false;
});
}
if (!(new v.Bool(v.Bool.cast(evaluate_exp(node.params[0], state)))).value) {
if (node.reading.name === "while") {
// NOTE: for while, we skip the closing bracket to avoid infinite loops
next_line = node.end + 1;
} else {
// for if, we do not, since the end might be an else / else if
next_line = node.end;
}
node.passed = false;
} else {
node.passed = true;
}
break;
case "while_queue": {
let queue_to_dequeue = evaluate_to_var(node.params[0], state);
let var_to_assign = evaluate_to_var(node.params[1], state);
let val = dequeue(queue_to_dequeue, state);
if (val != null) {
state[var_to_assign.value] = val;
} else {
next_line = node.end + 1;
}
}
break; // TODO
case "else":
case "else_if":
let already_ran = program[node.start].passed;
// find beginning of if
program[node.start].elses.forEach(element => {
already_ran = already_ran || program[element].passed;
});
if (already_ran ||
node.params.length > 0 && (!(new v.Bool(v.Bool.cast(evaluate_exp(node.params[0], state)))).value)) {
next_line = node.end;
node.passed = false;
} else {
node.passed = true;
}
break;
case "end_block":
if (['while','while_queue'].includes(program[node.start].reading.name)) {
next_line = node.start;
} else {
next_line = ln + 1;
}
break;
// I/O
case "print": {
if (!!Valence.interpreter.print_callback) {
let content = evaluate_exp(node.params[0], state);
Valence.interpreter.print_callback(program.id, content);
}}
break;
// case "input":
// if (!!Valence.interpreter.input_callback) {
// let input = await Valence.interpreter.input_callback(program.id);
// state[evaluate_to_type(node.params[0], state, "var", byref=true)] = input;
// }
// break;
default:
throw {name : "InternalError", message : `no handling for command ${node.reading.name}`};
}
return next_line;
}
// return the INDEX of the variable as an Int object
// (in case it needs to be further manipulated)
const evaluate_to_var = (node, state) => {
if (node.reading.type == "var") {
return new v.Int(key_to_idx(node.reading.pseudo));
}
// if we get this far, it is an expression
let as_var = new v.Int(v.Int.cast(evaluate_exp(node, state)) % 8);
if (as_var.value < 0) {
as_var.value = 0 - as_var.value;
}
return as_var;
}
const evaluate_to_type = (node, state) => {
if (node.reading.type == "type") {
return node.reading.name;
}
// if we get this far, it is an expression
let type_node = new v.Int(evaluate_exp(node, state)).value % 8;
let type_reading = Valence.lexicon[idx_to_key(type_node)].filter(x => x.type == "type");
if (type_reading.length == 1) {
type_reading = type_reading[0];
} else {
// FIXME: we should default to the existing type here instead of erroring out
throw {name: "TypeError", message: `could not determine type`};
}
return type_reading.name;
}
const evaluate_exp = (node, state) => {
switch (node.reading.type) {
case "digit":
return new v.Int(node.reading.name);
case "var":
return state[key_to_idx(node.reading.pseudo)];
}
switch(node.reading.name) {
case "read_as_digit":
if (node.params[0].reading.type !== "digit") {
return new v.Int(evaluate_exp(node.params[0], state).value % 8);
}
return new v.Int(node.params[0].reading.name);
case "read_as_var":
// this returns the value of the var
if (node.params[0].reading.type !== "var") {
throw {name: "TypeError", message: `var expected`};
}
return state[key_to_idx(node.params[0].reading.pseudo)];
case "not":
return evaluate_exp(node.params[0], state).not();
case "sub":
return evaluate_exp(node.params[0], state).sub(evaluate_exp(node.params[1], state));
case "add": {
return evaluate_exp(node.params[0], state).add(evaluate_exp(node.params[1], state));
}
case "mul":
return evaluate_exp(node.params[0], state).mul(evaluate_exp(node.params[1], state));
case "div":
return evaluate_exp(node.params[0], state).div(evaluate_exp(node.params[1], state));
case "mult_by_eight":
return evaluate_exp(node.params[0], state).mul(new v.Int(8));
case "cast":
return v.build_val_obj(evaluate_to_type(node.params[0], state), evaluate_exp(node.params[1], state))
case "equals":
return evaluate_exp(node.params[0], state).equals(evaluate_exp(node.params[1], state));
case "int_or_floor":
return new v.Int(v.Int.cast(evaluate_exp(node.params[0], state)));
case "dequeue": {
let queue_to_dequeue = evaluate_to_var(node.params[0], state);
let val = dequeue(queue_to_dequeue, state);
if (val != null) {
return val;
}
// FIXME: Better way to handle this?
throw {name: "EmptyQueueError", message: `queue is empty`};
}
}
}
const interpret_line = async (program, line, state, resolve, callback, to_delay, preload=false) => {
const startTime = performance.now();
// check for end of program
if (!Valence.interpreter.is_playing || line >= program.length) {
// callback one more time to clear highlit row
if (callback) callback(program.id, -1, state);
if (resolve)
resolve();
return;
}
if (to_delay) {
delay = Valence.interpreter.node_delay;
} else {
delay = 0;
}
// actually run the line of code
let next_line = null;
try {
next_line = run_command(program, state, line);
} catch(e) {
// by default, skip
console.error(e);
next_line = line + 1;
}
// update output
if (callback) callback(program.id, line, state);
// where to go next in the program
const endTime = performance.now();
const time_to_wait = delay - (endTime - startTime); // sometimes negative
if (preload)
return;
// the buffer and call to next step
setTimeout(function() {
const finalEnd = performance.now();
// console logging for debug
// console.log(`waiting ${time_to_wait}`);
// console.log(`in total, took ${finalEnd - startTime}\n`);
interpret_line(program, next_line, state, resolve, callback, to_delay);
}, time_to_wait);
};
return {
is_playing: false,
initial_state: initial_state,
key_to_idx: key_to_idx,
node_delay: 1000,
run: async function(program, wait = false) {
// parse and keep only the runnable programs
let progs = Valence.parser.parse(program, true).filter(p => !(p.failed === true));
// return promise for each valid program
if (!wait) {
return this.launch_all(progs);
} else {
await this.launch_all(progs);
}
},
launch_all: async function(progs, callback = false, delay = Valence.interpreter.node_delay) {
Valence.interpreter.is_playing = true;
Valence.interpreter.node_delay = delay;
// return promise for each valid program
return Promise.all(progs.map(prog => { return launch_interpreter(prog, callback, delay); }));
}
};
})();
if (typeof module !== 'undefined' && module.exports) {
module.exports = Valence.interpreter;
}