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Copy pathgamma.c
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273 lines (225 loc) · 8.24 KB
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/* Freetype GL - A C OpenGL Freetype engine
*
* Distributed under the OSI-approved BSD 2-Clause License. See accompanying
* file `LICENSE` for more details.
*
* ============================================================================
*
* Example showing gamma influence
*
* ============================================================================
*/
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include "freetype-gl.h"
#include "font-manager.h"
#include "vertex-buffer.h"
#include "text-buffer.h"
#include "markup.h"
#include "shader.h"
#include "mat4.h"
#include "screenshot-util.h"
#include <GLFW/glfw3.h>
// ------------------------------------------------------- typedef & struct ---
typedef struct {
float x, y, z;
float r, g, b, a;
} vertex_t;
// ------------------------------------------------------- global variables ---
font_manager_t * font_manager;
text_buffer_t *buffer;
vertex_buffer_t *background;
GLuint background_shader;
GLuint text_shader;
mat4 model, view, projection;
// ------------------------------------------------------------------- init ---
void init( void )
{
text_shader = shader_load( "shaders/text.vert",
"shaders/text.frag" );
font_manager = font_manager_new( 512, 512, LCD_FILTERING_OFF );
buffer = text_buffer_new( );
ftgl_vec4 white = {{1.0, 1.0, 1.0, 1.0}};
ftgl_vec4 black = {{0.0, 0.0, 0.0, 1.0}};
ftgl_vec4 none = {{1.0, 1.0, 1.0, 0.0}};
markup_t markup;
markup.family = "fonts/Vera.ttf";
markup.size = 15.0;
markup.bold = 0;
markup.italic = 0;
markup.spacing = 0.0;
markup.gamma = 1.0;
markup.foreground_color = white;
markup.background_color = none;
markup.underline = 0;
markup.underline_color = none;
markup.overline = 0;
markup.overline_color = none;
markup.strikethrough = 0;
markup.strikethrough_color = none;
markup.font = font_manager_get_from_markup( font_manager, &markup );
size_t i;
ftgl_vec2 pen;
pen.x = 32;
pen.y = 508;
char *text = "A Quick Brown Fox Jumps Over The Lazy Dog 0123456789\n";
for( i=0; i < 14; ++i )
{
markup.gamma = 0.75 + 1.5*i*(1.0/14);
text_buffer_add_text( buffer, &pen, &markup, text, 0 );
}
pen.x = 32;
pen.y = 252;
markup.foreground_color = black;
for( i=0; i < 14; ++i )
{
markup.gamma = 0.75 + 1.5*i*(1.0/14);
text_buffer_add_text( buffer, &pen, &markup, text, 0 );
}
glGenTextures( 1, &font_manager->atlas->id );
glBindTexture( GL_TEXTURE_2D, font_manager->atlas->id );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RED, font_manager->atlas->width,
font_manager->atlas->height, 0, GL_RED, GL_UNSIGNED_BYTE,
font_manager->atlas->data );
background = vertex_buffer_new( "vertex:3f,color:4f" );
vertex_t vertices[4*2] = { { 0, 0,0, 1,1,1,1}, { 0,256,0, 1,1,1,1},
{512,256,0, 1,1,1,1}, {512, 0,0, 1,1,1,1},
{0, 256,0, 0,0,0,1}, { 0,512,0, 0,0,0,1},
{512,512,0, 0,0,0,1}, {512,256,0, 0,0,0,1} };
GLuint indices[4*3] = { 0,1,2, 0,2,3, 4,5,6, 4,6,7 };
vertex_buffer_push_back( background, vertices, 8, indices, 12 );
background_shader = shader_load( "shaders/v3f-c4f.vert",
"shaders/v3f-c4f.frag" );
mat4_set_identity( &projection );
mat4_set_identity( &model );
mat4_set_identity( &view );
}
// ---------------------------------------------------------------- display ---
void display( GLFWwindow* window )
{
glClearColor( 1.0,1.0,1.0,1.0 );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glUseProgram( background_shader );
{
glUniformMatrix4fv( glGetUniformLocation( background_shader, "model" ),
1, 0, model.data);
glUniformMatrix4fv( glGetUniformLocation( background_shader, "view" ),
1, 0, view.data);
glUniformMatrix4fv( glGetUniformLocation( background_shader, "projection" ),
1, 0, projection.data);
vertex_buffer_render( background, GL_TRIANGLES );
}
glUseProgram( text_shader );
{
glUniformMatrix4fv( glGetUniformLocation( text_shader, "model" ),
1, 0, model.data);
glUniformMatrix4fv( glGetUniformLocation( text_shader, "view" ),
1, 0, view.data);
glUniformMatrix4fv( glGetUniformLocation( text_shader, "projection" ),
1, 0, projection.data);
glUniform1i( glGetUniformLocation( text_shader, "tex" ), 0 );
glUniform3f( glGetUniformLocation( text_shader, "pixel" ),
1.0f/font_manager->atlas->width,
1.0f/font_manager->atlas->height,
(float)font_manager->atlas->depth );
glEnable( GL_BLEND );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, font_manager->atlas->id );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
vertex_buffer_render( buffer->buffer, GL_TRIANGLES );
glBindTexture( GL_TEXTURE_2D, 0 );
glUseProgram( 0 );
}
glfwSwapBuffers( window );
}
// ---------------------------------------------------------------- reshape ---
void reshape( GLFWwindow* window, int width, int height )
{
glViewport(0, 0, width, height);
mat4_set_orthographic( &projection, 0, width, 0, height, -1, 1);
}
// --------------------------------------------------------------- keyboard ---
void keyboard( GLFWwindow* window, int key, int scancode, int action, int mods )
{
if ( key == GLFW_KEY_ESCAPE && action == GLFW_PRESS )
{
glfwSetWindowShouldClose( window, GL_TRUE );
}
}
// --------------------------------------------------------- error-callback ---
void error_callback( int error, const char* description )
{
fputs( description, stderr );
}
// ------------------------------------------------------------------- main ---
int main( int argc, char **argv )
{
GLFWwindow* window;
char* screenshot_path = NULL;
if (argc > 1)
{
if (argc == 3 && 0 == strcmp( "--screenshot", argv[1] ))
screenshot_path = argv[2];
else
{
fprintf( stderr, "Unknown or incomplete parameters given\n" );
exit( EXIT_FAILURE );
}
}
glfwSetErrorCallback( error_callback );
if (!glfwInit( ))
{
exit( EXIT_FAILURE );
}
glfwWindowHint( GLFW_VISIBLE, GL_FALSE );
glfwWindowHint( GLFW_RESIZABLE, GL_FALSE );
window = glfwCreateWindow( 512, 512, argv[0], NULL, NULL );
if (!window)
{
glfwTerminate( );
exit( EXIT_FAILURE );
}
glfwMakeContextCurrent( window );
glfwSwapInterval( 1 );
glfwSetFramebufferSizeCallback( window, reshape );
glfwSetWindowRefreshCallback( window, display );
glfwSetKeyCallback( window, keyboard );
#ifndef __APPLE__
glewExperimental = GL_TRUE;
GLenum err = glewInit();
if (GLEW_OK != err)
{
/* Problem: glewInit failed, something is seriously wrong. */
fprintf( stderr, "Error: %s\n", glewGetErrorString(err) );
exit( EXIT_FAILURE );
}
fprintf( stderr, "Using GLEW %s\n", glewGetString(GLEW_VERSION) );
#endif
init();
glfwShowWindow( window );
reshape( window, 512, 512 );
while (!glfwWindowShouldClose( window ))
{
display( window );
glfwPollEvents( );
if (screenshot_path)
{
screenshot( window, screenshot_path );
glfwSetWindowShouldClose( window, 1 );
}
}
glDeleteProgram( background_shader );
glDeleteProgram( text_shader );
glDeleteTextures( 1, &font_manager->atlas->id );
font_manager->atlas->id = 0;
text_buffer_delete( buffer );
font_manager_delete( font_manager );
glfwDestroyWindow( window );
glfwTerminate( );
return EXIT_SUCCESS;
}