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366 lines (328 loc) · 11 KB
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#include "hw.h"
#include "config.h"
#include "doom_gfx_generated.h"
#define HUD_TEST_KEY_BASE 300
#define HUD_TEST_DIGIT_BASE 320
#define HUD_TEST_BAR_BASE 120
#define HUD_TEST_KEY_COUNT 3
enum {
HUD_FIX_TOP_ROW = (GAME_H / 8) + 1,
HUD_FIX_BOTTOM_ROW = HUD_FIX_TOP_ROW + 1,
HUD_NUM_Y = GAME_H - 7,
HUD_AMMO_X = 16,
HUD_HEALTH_X = 72,
HUD_FRAG_X = 136,
HUD_ARMOR_X = 192
};
enum {
HUD_ITEM_BAR = 0,
HUD_ITEM_AMMO,
HUD_ITEM_HEALTH,
HUD_ITEM_FRAG,
HUD_ITEM_ARMOR,
HUD_ITEM_KEYS,
HUD_ITEM_COUNT
};
typedef struct HudOffset {
signed char x;
signed char y;
} HudOffset;
static HudOffset offsets[HUD_ITEM_COUNT];
static u8 selected_item = HUD_ITEM_BAR;
static u8 bar_variant = 0;
static u8 size_variant[HUD_ITEM_COUNT];
static u8 prev_input = 0;
static u8 repeat_tick = 0;
static const HudOffset default_offsets[HUD_ITEM_COUNT] = {
{ 0, 0 }, /* BAR: render variant only */
{ 17, 11 }, /* AMMO: sprite pixel offset */
{ 21, 11 }, /* HEALTH: sprite pixel offset */
{ 27, 11 }, /* FRAG: sprite pixel offset */
{ 8, 11 }, /* ARMOR: sprite pixel offset */
{ 0, 0 }, /* KEYS: sprite pixel offset */
};
typedef struct DigitSize {
u8 hshrink;
u8 vshrink;
u8 spacing;
} DigitSize;
static const DigitSize digit_sizes[] = {
{ 0x0F, 0xFF, 16 },
{ 0x0E, 0xEF, 15 },
{ 0x0D, 0xDF, 14 },
{ 0x0C, 0xCF, 13 },
};
#define DIGIT_SIZE_COUNT ((u8)(sizeof(digit_sizes) / sizeof(digit_sizes[0])))
static const u16 key_thing_types[HUD_TEST_KEY_COUNT] = {
5, /* blue keycard */
13, /* red keycard */
6 /* yellow keycard */
};
static int key_sprite_def_for_type(u16 thing_type) {
for (int i = 0; i < ENEMY_SPRITE_COUNT; i++) {
if (g_enemy_sprite_defs[i].thing_type == thing_type) return i;
}
return -1;
}
static void load_key_palette(u16 key, int def_idx) {
for (int i = 0; i < ENEMY_PALETTE_COLORS; i++) {
u8 r = g_enemy_palette_rgb[def_idx][i][0];
u8 g = g_enemy_palette_rgb[def_idx][i][1];
u8 b = g_enemy_palette_rgb[def_idx][i][2];
pal_set((u16)(PAL_ENEMY_BASE + key), (u16)(i + 1), RGB(r, g, b));
}
}
static void clear_fix_layer(void) {
for (u16 col = 0; col < SCRW / 8; col++) {
for (u16 row = 0; row < SCRH / 8; row++) {
fix_poke(col, row, 0, FIX_BLANK);
}
}
}
static void disable_all_sprites(void) {
for (u16 s = 1; s < SPR_TOTAL; s++) {
scb2(s, 0x0F, 0x00);
scb3(s, SCRH + 32, 0, 1);
scb4(s, 0);
}
}
static void init_test_palettes(void) {
for (int i = 0; i < HUD_PALETTE_COLORS; i++) {
pal_set(PAL_HUD, (u16)(i + 1), RGB(g_hud_palette_rgb[i][0], g_hud_palette_rgb[i][1], g_hud_palette_rgb[i][2]));
}
for (int i = 1; i < 16; i++) {
pal_set(PAL_MAP_PLAYER, (u16)i, RGB(4, 31, 8));
pal_set(PAL_MAP_WALL, (u16)i, RGB(18, 18, 18));
}
REG_BACKDROP = RGB(0, 0, 0);
}
static void draw_compact_digit(u16 col, u16 row, u16 value, u16 pal) {
fix_poke(col, row, pal, (u16)(FIX_DIGIT_BASE + (value % 10)));
}
static void draw_compact_two(u16 col, u16 row, int value, u16 pal) {
if (value < 0) value = -value;
if (value > 99) value = 99;
draw_compact_digit(col, row, (u16)(value / 10), pal);
draw_compact_digit((u16)(col + 1), row, (u16)value, pal);
}
static u16 clamp_fix_col(int col) {
if (col < 0) return 0;
if (col > 39) return 39;
return (u16)col;
}
static u16 clamp_fix_row(int row) {
if (row < 0) return 0;
if (row > 27) return 27;
return (u16)row;
}
static void draw_marker_for_item(u8 item) {
int col = 0;
int row = 24;
switch (item) {
case HUD_ITEM_AMMO:
col = (HUD_AMMO_X + offsets[HUD_ITEM_AMMO].x) / 8;
row = (HUD_NUM_Y + offsets[HUD_ITEM_AMMO].y) / 8 - 1;
break;
case HUD_ITEM_HEALTH:
col = (HUD_HEALTH_X + offsets[HUD_ITEM_HEALTH].x) / 8;
row = (HUD_NUM_Y + offsets[HUD_ITEM_HEALTH].y) / 8 - 1;
break;
case HUD_ITEM_FRAG:
col = (HUD_FRAG_X + offsets[HUD_ITEM_FRAG].x) / 8;
row = (HUD_NUM_Y + offsets[HUD_ITEM_FRAG].y) / 8 - 1;
break;
case HUD_ITEM_ARMOR:
col = (HUD_ARMOR_X + offsets[HUD_ITEM_ARMOR].x) / 8;
row = (HUD_NUM_Y + offsets[HUD_ITEM_ARMOR].y) / 8 - 1;
break;
case HUD_ITEM_KEYS:
col = 35 + (offsets[HUD_ITEM_KEYS].x / 8);
row = HUD_FIX_BOTTOM_ROW + (offsets[HUD_ITEM_KEYS].y / 8) - 1;
break;
default:
col = 0;
row = 24;
break;
}
fix_poke(clamp_fix_col(col), clamp_fix_row(row), PAL_MAP_PLAYER, FIX_SOLID);
}
static void draw_top_indicator(void) {
for (u16 i = 0; i < HUD_ITEM_COUNT; i++) {
u16 pal = (i == selected_item) ? PAL_MAP_PLAYER : PAL_MAP_WALL;
draw_compact_digit((u16)(14 + i * 2), 0, i, pal);
}
draw_compact_digit(18, 2, selected_item, PAL_MAP_PLAYER);
if (selected_item == HUD_ITEM_BAR) {
draw_compact_digit(21, 2, bar_variant, PAL_MAP_PLAYER);
} else {
draw_compact_two(21, 2, offsets[selected_item].x, PAL_MAP_PLAYER);
draw_compact_two(24, 2, offsets[selected_item].y, PAL_MAP_PLAYER);
if (selected_item != HUD_ITEM_KEYS) draw_compact_digit(27, 2, size_variant[selected_item], PAL_MAP_PLAYER);
}
}
static void render_hud_bar(void) {
int base_y = GAME_H + HUD_Y_OFFSET;
int base_x = 0;
u8 swap_rows = bar_variant & 1;
u8 swap_cols = bar_variant & 2;
u8 solid_top = bar_variant & 4;
for (u16 i = 0; i < HUD_COUNT; i++) {
u16 spr = HUD_TEST_BAR_BASE + i;
u16 src_col = swap_cols ? (u16)(HUD_COUNT - 1 - i) : i;
for (u16 row = 0; row < HUD_WIN; row++) {
u16 src_row;
if (solid_top) {
src_row = swap_rows ? 1 : 0;
} else {
src_row = swap_rows ? (u16)(HUD_WIN - 1 - row) : row;
}
u16 tile = (u16)(TILE_HUD_BASE + src_row * HUD_COUNT + src_col);
scb1_tile(spr, row, tile, PAL_HUD);
}
scb2(spr, 0x0F, 0xFF);
scb3(spr, base_y, 0, HUD_WIN);
scb4(spr, (u16)(base_x + (int)i * 16));
}
}
static void render_sprite_number(u16 base_spr, u8 item, int base_x, u16 value, u8 digits_count) {
u8 digits[3] = { 0, 0, 0 };
const DigitSize *size = &digit_sizes[size_variant[item]];
if (digits_count == 2) {
if (value > 99) value = 99;
digits[0] = (u8)(value / 10);
digits[1] = (u8)(value % 10);
} else {
if (value > 999) value = 999;
digits[0] = (u8)(value / 100);
digits[1] = (u8)((value / 10) % 10);
digits[2] = (u8)(value % 10);
}
for (u8 i = 0; i < 3; i++) {
u16 spr = (u16)(base_spr + i);
if (i >= digits_count) {
scb2(spr, 0x0F, 0x00);
scb3(spr, SCRH + 32, 0, 1);
continue;
}
scb1_tile(spr, 0, (u16)(TILE_HUD_DIGIT_BASE + digits[i]), PAL_HUD);
scb2(spr, size->hshrink, size->vshrink);
scb3(spr, HUD_NUM_Y + offsets[item].y, 0, 1);
scb4(spr, (u16)(base_x + offsets[item].x + i * size->spacing));
}
}
static void render_values(void) {
render_sprite_number(HUD_TEST_DIGIT_BASE + 0, HUD_ITEM_AMMO, HUD_AMMO_X, 50, 3);
render_sprite_number(HUD_TEST_DIGIT_BASE + 3, HUD_ITEM_HEALTH, HUD_HEALTH_X, 100, 3);
render_sprite_number(HUD_TEST_DIGIT_BASE + 6, HUD_ITEM_FRAG, HUD_FRAG_X, 0, 2);
render_sprite_number(HUD_TEST_DIGIT_BASE + 8, HUD_ITEM_ARMOR, HUD_ARMOR_X, 0, 3);
}
static void render_keycards(void) {
int base_x = 278 + offsets[HUD_ITEM_KEYS].x;
int base_y = GAME_H + 7 + offsets[HUD_ITEM_KEYS].y;
for (u16 key = 0; key < HUD_TEST_KEY_COUNT; key++) {
u16 spr = (u16)(HUD_TEST_KEY_BASE + key);
int def_idx = key_sprite_def_for_type(key_thing_types[key]);
if (def_idx < 0) {
scb2(spr, 0x0F, 0x00);
continue;
}
load_key_palette(key, def_idx);
scb1_tile(spr, 0, (u16)(TILE_HUD_KEYCARD_BASE + key), (u16)(PAL_ENEMY_BASE + key));
scb1_tile(spr, 1, TILE_BLANK, 0);
scb2(spr, 0x0F, 0xFF);
scb3(spr, (u16)base_y, 0, 1);
scb4(spr, (u16)(base_x + key * 11));
}
}
static void render_all(void) {
clear_fix_layer();
render_hud_bar();
render_keycards();
render_values();
draw_marker_for_item(selected_item);
draw_top_indicator();
}
static void reset_selected(void) {
if (selected_item == HUD_ITEM_BAR) {
bar_variant = 0;
render_all();
return;
}
offsets[selected_item] = default_offsets[selected_item];
size_variant[selected_item] = 0;
render_all();
}
static void reset_all(void) {
for (u8 i = 0; i < HUD_ITEM_COUNT; i++) offsets[i] = default_offsets[i];
for (u8 i = 0; i < HUD_ITEM_COUNT; i++) size_variant[i] = 0;
bar_variant = 0;
render_all();
}
static void resize_selected(signed char delta) {
if (selected_item == HUD_ITEM_BAR || selected_item == HUD_ITEM_KEYS) return;
if (delta < 0) {
size_variant[selected_item] = (u8)((size_variant[selected_item] + DIGIT_SIZE_COUNT - 1) % DIGIT_SIZE_COUNT);
} else {
size_variant[selected_item] = (u8)((size_variant[selected_item] + 1) % DIGIT_SIZE_COUNT);
}
render_all();
}
static void move_selected(signed char dx, signed char dy) {
HudOffset *o = &offsets[selected_item];
if (selected_item == HUD_ITEM_BAR) {
if (dx < 0 || dy < 0) bar_variant = (u8)((bar_variant + 7) & 7);
if (dx > 0 || dy > 0) bar_variant = (u8)((bar_variant + 1) & 7);
render_all();
return;
}
o->x = (signed char)(o->x + dx);
o->y = (signed char)(o->y + dy);
if (selected_item == HUD_ITEM_KEYS) {
if (o->x < -64) o->x = -64;
if (o->x > 40) o->x = 40;
if (o->y < -24) o->y = -24;
if (o->y > 24) o->y = 24;
} else {
if (o->x < -48) o->x = -48;
if (o->x > 48) o->x = 48;
if (o->y < -24) o->y = -24;
if (o->y > 24) o->y = 24;
}
render_all();
}
static void update_input(void) {
enum { UP = 0x01, DOWN = 0x02, LEFT = 0x04, RIGHT = 0x08, BTN_A = 0x10, BTN_B = 0x20, BTN_C = 0x40, BTN_D = 0x80 };
u8 pressed = (u8)~REG_P1CNT;
u8 edge = (u8)(pressed & ~prev_input);
u8 arrows = (u8)(pressed & (UP | DOWN | LEFT | RIGHT));
u8 step = (u8)(edge & (UP | DOWN | LEFT | RIGHT));
if (arrows) {
if ((repeat_tick++ & 7) == 0) step |= arrows;
} else {
repeat_tick = 0;
}
if (edge & BTN_A) {
selected_item = (u8)((selected_item + 1) % HUD_ITEM_COUNT);
render_all();
}
if (edge & BTN_B) reset_selected();
if (edge & BTN_C) resize_selected(-1);
if (edge & BTN_D) resize_selected(1);
if (step & LEFT) move_selected(-1, 0);
if (step & RIGHT) move_selected(1, 0);
if (step & UP) move_selected(0, -1);
if (step & DOWN) move_selected(0, 1);
prev_input = pressed;
}
int main(void) {
watchdog_kick();
init_test_palettes();
clear_fix_layer();
disable_all_sprites();
reset_all();
for (;;) {
wait_vblank();
watchdog_kick();
update_input();
}
}