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Releases: sassembla/Autoya

0.8.21

26 Oct 10:53

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breaking change: The Preloader behavior is changed. never update "using" AssetBundles on preload.

0.8.20

24 Oct 15:54

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feature added: when AssetBundleList is updated and contains updated AssetBundle info, and in case of using these AssetBundles, AssetBundles will be unloaded then start downloading new version of AssetBundles by using LoadAsset or Preload.

e.g.

  1. list v1.0.0 (contains AssetBundle [a].)
  2. LoadAsset from [a] -> using the asset that is loaded from [a].
  3. list v1.0.1 is coming. this tells "[a] is changed. need to download latest [a] if need."
  4. [a] in memory is the old version of [a].
  5. when you LoadAsset from [a] or Preload[a], [a] will be unloaded and start downloading new version of [a] from web.
  6. create cache on storage of new [a], then regenerate on memory cache of [a].

in other word, you can get latest version of AssetBundle by using LoadAsset or Preload.

0.8.19

13 Oct 10:05

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Feature: AppManifest feature now support the UnityCloudBuild manifest format.
When you build your app in UCB, manifest file contains UnityCloudBuild manifest information.

contained parameters are below.

https://docs.unity3d.com/Manual/UnityCloudBuildManifest.html

0.8.18

10 Oct 17:03

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There are some breaking changes against AssetBundle features and it's OverridePoints.

AppManifest feature added and mechanism for live updating of AssetBundleList is just implemented.
Also AppManifest feature is related with the Authenticated HTTP feature now.

adding document about that.

0.8.17

08 Oct 14:45

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AppManifest feature is now added! you can see application build manifest & runtime manifest via Autoya.Manifest_GetAppManifest() method.

0.8.16

29 Sep 14:40

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OverridePoints.cs OnPurchaseReadyFailed signature changed.

0.8.15

16 Sep 02:42

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UUebView bug fix.

0.8.14

14 Sep 09:07

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UUebView bug fixed.

0.8.13

07 Sep 20:29

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almost all features are ready.