Releases: sassembla/Autoya
0.8.21
0.8.20
feature added: when AssetBundleList is updated and contains updated AssetBundle info, and in case of using these AssetBundles, AssetBundles will be unloaded then start downloading new version of AssetBundles by using LoadAsset or Preload.
e.g.
- list v1.0.0 (contains AssetBundle [a].)
- LoadAsset from [a] -> using the asset that is loaded from [a].
- list v1.0.1 is coming. this tells "[a] is changed. need to download latest [a] if need."
- [a] in memory is the old version of [a].
- when you LoadAsset from [a] or Preload[a], [a] will be unloaded and start downloading new version of [a] from web.
- create cache on storage of new [a], then regenerate on memory cache of [a].
in other word, you can get latest version of AssetBundle by using LoadAsset or Preload.
0.8.19
Feature: AppManifest feature now support the UnityCloudBuild manifest format.
When you build your app in UCB, manifest file contains UnityCloudBuild manifest information.
contained parameters are below.
https://docs.unity3d.com/Manual/UnityCloudBuildManifest.html
0.8.18
There are some breaking changes against AssetBundle features and it's OverridePoints.
AppManifest feature added and mechanism for live updating of AssetBundleList is just implemented.
Also AppManifest feature is related with the Authenticated HTTP feature now.
adding document about that.