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server.js
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49 lines (40 loc) · 1.19 KB
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// Dependencies
var express = require("express");
var http = require("http");
var path = require("path");
var socketIO = require("socket.io");
var state = require("./state.js");
var app = express();
var server = http.Server(app);
var io = socketIO(server);
app.set("port", 5000);
app.use(express.static("static"));
// Routing
app.get("/", function (request, response) {
response.sendFile(path.join(__dirname, "index.html"));
});
// Starts the server.
server.listen(5000, function () {
console.log("Starting server on port 5000");
});
// Attach websocket handlers.
var gameState = state.getState();
io.on("connection", function (socket) {
var playerID = socket.id;
socket.on("new player", function () {
state.createNewPlayer(playerID);
console.log("Player", playerID, "joined!");
io.sockets.emit("new player added", gameState.players[playerID]);
});
socket.on("movement", function (direction) {
state.movePlayer(playerID, direction);
});
socket.on("disconnect", function () {
state.removePlayer(playerID);
console.log("Player", playerID, "disconnected!");
});
});
// Broadcast the game state.
setInterval(function () {
io.sockets.emit("state", gameState);
}, 1000 / 60);