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/**
* @file lluiimage.cpp
* @brief UI implementation
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2026, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Utilities functions the user interface needs
//#include "llviewerprecompiledheaders.h"
#include "linden_common.h"
// Project includes
#include "lluiimage.h"
#include <algorithm>
// Static member initialization
std::vector<LLPointer<LLUIImage> > LLUIImage::sImageList;
size_t LLUIImage::sCleanupIndex = 0;
bool LLUIImage::sEnableDisplayListsCollection = true;
LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image)
: mName(name),
mImage(image),
mScaleRegion(0.f, 1.f, 1.f, 0.f),
mClipRegion(0.f, 1.f, 1.f, 0.f),
mImageLoaded(NULL),
mScaleStyle(SCALE_INNER),
mCachedW(-1),
mCachedH(-1)
{
getTextureWidth();
getTextureHeight();
}
LLUIImage::~LLUIImage()
{
delete mImageLoaded;
// Unregister from global cleanup list (sanity check)
// But it's supposed to be cleared already, else we wouldn't
// be destructing this object.
unregisterFromGlobalCleanup();
mDisplayLists.clear();
}
S32 LLUIImage::getWidth() const
{
// return clipped dimensions of actual image area
return ll_round((F32)mImage->getWidth(0) * mClipRegion.getWidth());
}
S32 LLUIImage::getHeight() const
{
// return clipped dimensions of actual image area
return ll_round((F32)mImage->getHeight(0) * mClipRegion.getHeight());
}
buffer_data_list_t* LLUIImage::findDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const
{
LLImageGL* gl_image = mImage->getGLTexture();
if (!gl_image)
{
return nullptr;
}
LLVector3 ui_translation = gGL.getUITranslation();
LLVector3 ui_scale = gGL.getUIScale();
LLGLuint tex_name = gl_image->getTexName();
auto key = PackedKey::create(x, y, width, height, color, solid_color, ui_translation, ui_scale, tex_name);
auto it = mDisplayLists.find(key);
if (it != mDisplayLists.end())
{
it->second.last_used = std::chrono::steady_clock::now();
return &it->second.list;
}
return nullptr;
}
buffer_data_list_t* LLUIImage::genDisplayList(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, bool solid_color) const
{
LL_PROFILE_ZONE_SCOPED;
LLImageGL* gl_image = mImage->getGLTexture();
if (!gl_image)
{
// Don't cache when texture hasn't been created yet
// draw just aborts in this case, so don't draw either.
return nullptr;
}
LLVector3 ui_translation = gGL.getUITranslation();
LLVector3 ui_scale = gGL.getUIScale();
// Get the GL texture name - this uniquely identifies the current texture state
// including discard level changes, texture recreation, etc.
LLGLuint tex_name = gl_image->getTexName();
auto key = PackedKey::create(x, y, width, height, color, solid_color, ui_translation, ui_scale, tex_name);
CachedDisplayList cached;
cached.last_used = std::chrono::steady_clock::now();
// Generate the display list by capturing the draw commands
gGL.beginList(&cached.list);
gl_draw_scaled_image_with_border(
x, y,
width, height,
mImage,
color,
solid_color,
mClipRegion,
mScaleRegion,
mScaleStyle == SCALE_INNER);
gGL.endList();
// Insert into cache
// emplace, since we only call genDisplayList if key was not found.
auto result = mDisplayLists.emplace(key, std::move(cached));
// Register for cleanup on first buffer creation
if (mDisplayLists.size() == 1)
{
sImageList.push_back(const_cast<LLUIImage*>(this));
}
return &result.first->second.list;
}
void LLUIImage::invalidateDisplayLists()
{
mDisplayLists.clear();
unregisterFromGlobalCleanup();
}
void LLUIImage::cleanupDisplayLists()
{
if (mDisplayLists.empty())
{
llassert(false); //it shouldn't be in this list
unregisterFromGlobalCleanup();
// marks current position for a recheck. Increments after cleanupDisplayLists.
if (sCleanupIndex > 0)
{
sCleanupIndex--;
}
else if (sImageList.empty())
{
sCleanupIndex = 0;
}
else
{
sCleanupIndex = sImageList.size() - 1;
}
return;
}
// Time threshold for cleaning up unused display lists (global cleanup)
constexpr std::chrono::seconds DISPLAY_LIST_TIMEOUT{ 2 };
auto now = std::chrono::steady_clock::now();
// Remove display lists that haven't been used recently
for (auto it = mDisplayLists.begin(); it != mDisplayLists.end(); )
{
if (now - it->second.last_used > DISPLAY_LIST_TIMEOUT)
{
it = mDisplayLists.erase(it);
}
else
{
++it;
}
}
// Unregister from cleanup list if all display lists were removed
if (mDisplayLists.empty())
{
unregisterFromGlobalCleanup();
// marks current position for a recheck. Increments after cleanupDisplayLists.
if (sCleanupIndex > 0)
{
sCleanupIndex--;
}
else if (sImageList.empty())
{
sCleanupIndex = 0;
}
else
{
sCleanupIndex = sImageList.size() - 1;
}
}
}
void LLUIImage::unregisterFromGlobalCleanup()
{
auto list_it = std::find(sImageList.begin(), sImageList.end(), this);
if (list_it != sImageList.end())
{
// Swap with last element and pop (O(1) removal)
*list_it = sImageList.back();
sImageList.pop_back();
}
}
// static
void LLUIImage::updateClass()
{
if (sImageList.empty())
{
return;
}
// Clean up a batch of images each frame to amortize the cost
// ensuring all images are checked regularly
// Note: buffers often get obsolete in batches, perhaps
// increase rate of cleanup after a buffer was removed?
// and decrease rate if no buffer were removed and creates
// for a while?
constexpr size_t BATCH_SIZE = 8;
size_t images_to_process = std::min(BATCH_SIZE, sImageList.size());
for (size_t i = 0; i < images_to_process; ++i)
{
if (sCleanupIndex >= sImageList.size())
{
sCleanupIndex = 0;
}
sImageList[sCleanupIndex]->cleanupDisplayLists();
++sCleanupIndex;
}
}
void LLUIImage::cleanupClass()
{
std::vector<LLPointer<LLUIImage> > list_copy(sImageList);
sImageList.clear();
for (LLUIImage* image : list_copy)
{
// invalidateDisplayLists will attempt to clear sImageList
image->invalidateDisplayLists();
}
sCleanupIndex = 0;
}
void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis,
const LLRect& rect, const LLColor4& color)
{
F32 border_scale = 1.f;
F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight();
F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth();
if (rect.getHeight() < border_height || rect.getWidth() < border_width)
{
if(border_height - rect.getHeight() > border_width - rect.getWidth())
{
border_scale = (F32)rect.getHeight() / border_height;
}
else
{
border_scale = (F32)rect.getWidth() / border_width;
}
}
LLRender2D::pushMatrix();
{
LLVector3 rect_origin = origin_agent + ((F32)rect.mLeft * x_axis) + ((F32)rect.mBottom * y_axis);
LLRender2D::translate(rect_origin.mV[VX],
rect_origin.mV[VY],
rect_origin.mV[VZ]);
gGL.getTexUnit(0)->bind(getImage());
gGL.color4fv(color.mV);
LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(),
mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(),
mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(),
mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight());
gl_segmented_rect_3d_tex(mClipRegion,
center_uv_rect,
LLRectf(border_width * border_scale * 0.5f / (F32)rect.getWidth(),
(rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(),
(rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(),
(border_height * border_scale * 0.5f) / (F32)rect.getHeight()),
(F32)rect.getWidth() * x_axis,
(F32)rect.getHeight() * y_axis);
} LLRender2D::popMatrix();
}
//#include "lluiimage.inl"
boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb )
{
if (!mImageLoaded)
{
mImageLoaded = new image_loaded_signal_t();
}
return mImageLoaded->connect(cb);
}
void LLUIImage::onImageLoaded()
{
if (mImageLoaded)
{
(*mImageLoaded)();
}
invalidateDisplayLists();
}
namespace LLInitParam
{
void ParamValue<LLUIImage*>::updateValueFromBlock()
{
// The keyword "none" is specifically requesting a null image
// do not default to current value. Used to overwrite template images.
if (name() == "none")
{
updateValue(NULL);
return;
}
LLUIImage* imagep = LLRender2D::getInstance()->getUIImage(name());
if (imagep)
{
updateValue(imagep);
}
}
void ParamValue<LLUIImage*>::updateBlockFromValue(bool make_block_authoritative)
{
if (getValue() == NULL)
{
name.set("none", make_block_authoritative);
}
else
{
name.set(getValue()->getName(), make_block_authoritative);
}
}
bool ParamCompare<LLUIImage*, false>::equals(
LLUIImage* const &a,
LLUIImage* const &b)
{
// force all LLUIImages for XML UI export to be "non-default"
if (!a && !b)
return false;
else
return (a == b);
}
}