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1057 lines (917 loc) · 23.3 KB
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#define MCCPATH "\mcc_sandbox_mod\"
#define MCCVersion "0.7"
#define MCCMODE true
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_dialogs.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_guiTab1.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_saveLoadScreen.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_3d_dialog.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\mcc_boxGen.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\mcc_groupsGen.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_guiTab2.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_guiTab3.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_guiTab4.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_guiTab5.hpp"
#include "\mcc_sandbox_mod\mcc\dialogs\mcc_guiTabLoading.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\mcc_playerConsole.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\MCC_playerConsole2.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\MCC_playerConsole3.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\mcc_playerConsoleLoading.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\mcc_missionSettings.hpp"
#include "\mcc_sandbox_mod\mcc\Dialogs\MCCMW_briefingMap.hpp"
//--------------------------------CP------------------------------------------------
#define CPPATH "\mcc_sandbox_mod\"
#define CPVersion "0.1"
#include "\mcc_sandbox_mod\configs\dialogs\cp_dialogs.hpp"
#include "\mcc_sandbox_mod\configs\dialogs\gearPanel\respawnPanel.hpp"
#include "\mcc_sandbox_mod\configs\dialogs\gearPanel\squadsPanel.hpp"
#include "\mcc_sandbox_mod\configs\dialogs\gearPanel\gearPanel.hpp"
#include "\mcc_sandbox_mod\configs\dialogs\gearPanel\weaponsPanel.hpp"
#include "\mcc_sandbox_mod\configs\dialogs\gearPanel\accessoriesPanel.hpp"
#include "\mcc_sandbox_mod\configs\dialogs\gearPanel\uniformPanel.hpp"
//--------------------------Others----------------------------------------------------
#include "\mcc_sandbox_mod\bon_artillery\dialog\Artillery.hpp"
#include "\mcc_sandbox_mod\VAS\menu.hpp"
#include "\mcc_sandbox_mod\spectator\spectating.hpp"
#include "\mcc_sandbox_mod\hcam\hcam.hpp"
//---------------------------Functions------------------------------------------------
class CfgFunctions
{
class MCC
{
tag = "MCC";
class general
{
file = "\mcc_sandbox_mod\mcc\fnc\general";
class pre_init
{
preInit = 1;
description = "Pre init mod only";
};
class mobileRespawn
{
description = "will move the respawn marker to the current position of the unit while the unit is alive, if the unit dead will move the marker to the prvious location.";
};
class buildingPosCount
{
description = "return the ammount of indexed positions in a building.";
};
class makeUnitsArray
{
description = "returns a unit array consist of all the units from the given function and simulation in format [_cfgclass,_vehicleDisplayName].";
};
class countGroup
{
description = "Count the number of infantry, vehicles, tank, air, ships in a group.";
};
class PiPOpen
{
description = "Do the transmitting feed animation.";
};
class time2String
{
description = "convert time to string.";
};
class time
{
description = "convert time to hh:mm:ss.";
};
class setVehicleInit
{
description = "Sets vehicle init.";
};
class setVehicleName
{
description = "Sets vehicle name.";
};
class setTime
{
description = "Setstime on all clients.";
};
class setWeather
{
description = "Sets weather on all clients - skip time by one hour to make the weather change.";
};
class globalSay3D
{
description = "Say sound on 3d on all clients.";
};
class globalHint
{
description = "Broadcast a meesege on all clients.";
};
class globalExecute
{
description = "Global execute a command on selected clients or server.";
};
class groupChat
{
description = "Send chat across MP.";
};
class moveToPos
{
description = "move an object to a new location.";
};
class pickItem
{
description = "Make a vehicle class item pickable and add variable to it.";
};
class broadcast
{
description = "Create a virtual camera and broadcast a short PiP video to all clients for 15 seconds.";
};
class paradrop
{
description = "Create a HALO or regular parachute jump for the given unit.";
};
class countGroupHC
{
description = "Count the number of infantry, vehicles, tank, air, ships in a group expand.";
};
class manageWp
{
description = "Create and control AI WP on map.";
};
class sync
{
description = "Sync the player with the server.";
};
class objectMapper
{
description = "Takes an array of data about a dynamic object template and creates the objects.";
};
class findRoadsLeadingZone
{
description = "Find Road segments leading to an area.";
};
class nearestRoad
{
description = "Return a Road segments array near positions";
};
class garrison
{
description = "Populate soldiers inside empty houses";
};
class saveToSQM
{
description = "Save MCC's 3D editor placments in SQM file format and copy it to clipboard";
};
class saveToComp
{
description = "Save MCC's 3D editor placments in composition format";
};
class replaceString
{
description = "Filter a string and removes certain characters ( _filter)";
};
class dirToString
{
description = "Get direction integer and return it as a strin North, east exc";
};
class startLocations
{
description = "Teleport the player when start location has been found";
};
};
class ui
{
file = "\mcc_sandbox_mod\mcc\fnc\ui";
class countDownLine
{
description = "Create a filling waiting bar - made by BIS all credits to them.";
};
class drawLine
{
description = " Draw an arrow on the map localy between two points.";
};
class drawArrow
{
description = " Expand:Draw a line on the map localy between two points.";
};
class drawBox
{
description = "Draw a box on the map localy between two points.";
};
};
class ied
{
file = "\mcc_sandbox_mod\mcc\fnc\ied";
class IedFakeExplosion
{
description = "Create a fake explosion.";
};
class IedDeadlyExplosion
{
description = "Create a deadly explosion.";
};
class IedDisablingExplosion
{
description = "Create a disabling explosion.";
};
class ACSingle
{
description = "Create an armed civilian at the given position.";
};
class trapSingle
{
description = "Create an IED at the given position.";
};
class iedHit
{
description = "Determine what will happened when an IED got hit.";
};
class ambushSingle
{
description = "Create an ambush group.";
};
};
class cas
{
file = "\mcc_sandbox_mod\mcc\fnc\cas";
class CreateAmmoDrop
{
description = "drop an object from a plane and attach paracute to it, thanks to BIS.";
};
class createPlane
{
description = "create a flying plane from the given type and return the plane , pilot and group.";
};
class deletePlane
{
description = "set a plane to move to a location and delete it once it come closer then 800 meters.";
};
};
class artillery
{
file = "\mcc_sandbox_mod\mcc\fnc\artillery";
class CBU
{
description = "drop a bomb that explode to some skeets with paracute the explode to some kind of CBU.";
};
class SADARM
{
description = "drop a bomb that explode to some skeets that will search and destroy near by armor.";
};
class artyBomb
{
description = "Create artillery strike with sounds on given spot.";
};
class artyFlare
{
description = "Create a flare.";
};
class artyDPICM
{
description = "Create DPICM artillery barage.";
};
};
class console
{
file = "\mcc_sandbox_mod\mcc\fnc\console";
class consoleClickGroupIcon
{
description = "Define icon behaviot when clicked on the MCC Console";
};
};
class groupGen
{
file = "\mcc_sandbox_mod\mcc\fnc\groupGen";
class groupGenRefresh
{
description = "Refresh the group gen markers";
};
};
class missionWizard
{
file = "\mcc_sandbox_mod\mcc\fnc\missionWizard";
class MWFindMissionCenter
{
description = "Find the mission Wizard's center";
};
class MWbuildLocations
{
description = "If the map have locations system it will build the locations";
};
class MWCreateTask
{
description = "Create Task";
};
class MWFindbuildingPos
{
description = "Scan for buildings and building's pos";
};
class MWfindObjectivePos
{
description = "Create objective position";
};
class MWObjectiveHVT
{
description = "Create an HVT objective";
};
class MWObjectiveDestroy
{
description = "Create a Destroy objective";
};
class MWObjectiveIntel
{
description = "Create a pick intel objective";
};
class MWObjectiveClear
{
description = "Create a clear area objective";
};
class MWObjectiveDisable
{
description = "Create a disable IED area objective";
};
class MWCreateUnitsArray
{
description = " Create units array by type";
};
class MWUpdateZone
{
description = " Create or update a new zone";
};
class MWSpawnInZone
{
description = "Spawn units or groups in a zone";
};
class MWSpawnInfantry
{
description = "Spawn infantry groups in the zone.";
};
class MWSpawnVehicles
{
description = "Spawn vehicles in the zone.";
};
class buildRoadblock
{
description = "Create a road block in the given position and direction.";
};
class MWopenBriefing
{
description = "Create The breifings.";
};
class MWMapTooltip
{
description = "Create The tooltips on breifings.";
};
class MWreinforcement
{
description = "Create a reinforcment type.";
};
class MWSpawnStatic
{
description = "Spawn static weapons in the zone.";
};
};
class ai
{
file = "\mcc_sandbox_mod\mcc\fnc\ai";
class garrisonBehavior
{
description = "Contorol units under garrison behavior.";
};
class paratroops
{
description = "Contorol the paratroop reinforcement spawn.";
};
class reinforcement
{
description = "Contorol the motorized reinforcement spawn.";
};
};
};
class VAS
{
tag = "VAS";
class functions
{
file = "\mcc_sandbox_mod\VAS\functions";
class onRespawn {description = "Called when a selected loadout is set to be loaded on respawn.";};
class deleteGear {description = "Deletes the selected slot from the profileNamespace.";};
class loadoutInfo {description = "Pulls up information about the selected slot and displays it.";};
class loadGear {description = "Loads the selected VAS saved slot.";};
class saveGear {description = "Saves current gear into selected slot for VAS.";};
class SaveLoad {description = "Handles request and pulls up either the load menu or save menu.";};
class details {description = "Handles request, if it is a weapon it will display the magazines for the weapon.";};
class removeGear {description = "Handles request and removes the selected gear from the player.";};
class addGear {description = "Adds the selected gear to the player.";};
class handleItem {description = "Handles the incoming requests and decides how it is to be added or removed.";};
class filterShow {description = "Checks if we need to hide/show filters.";};
class filterMenu {description = "When a filter is called it will give us the details and we shall short her out!";};
class fetchCfg {description = "Checks where to fetch the Cfg Patches from.";};
class fetchCfgDetails {description = "Returns information about the entity, if no information it will return either nil or an empty array";};
class buildConfig {description = "Used in preloading of VAS, builds the arrays of weapons/items.";};
class filter {description = "Takes array of types and filters it and returns what the filter was.";};
class fetchPlayerGear {description = "Fetches all the gear on the player and returns as one single array.";};
class mainDisplay {description = "Handles the main part of VAS's Display";};
class playerDisplay {description = "Used in refreshing the items a player has.";};
class accType {_description = "Checks what type of an attachment is passed and what it is compatible with.";};
class openDetails {};
class closeDetails {};
class quickMag {};
class quickItem {};
class qRemoveItem {};
class mainInit {description = "Main initialization of VAS, called on mission start."; preInit = 1;};
class KRON_StrLeft {};
class KRON_StrToArray {};
class accPrompt {};
class quickAddDrag {};
class updateLoad {};
class transferMenu {};
class transferAction {};
class transferNetwork {};
class transferSaveMenu {};
class transferSaveGear {};
class VASP {};
};
}
};
//=====================DOC=========================
class CfgObjectCompositions
{
//------------------BLU-----------------------------
file = "\mcc_sandbox_mod\mcc\general_scripts\docobject";
class b_fobSmall
{
faction = "BLU_F";
displayName = "F.O.B - Small";
};
class b_fobLarge
{
faction = "BLU_F";
displayName = "F.O.B - Large";
};
class b_fobHuge
{
faction = "BLU_F";
displayName = "F.O.B - Huge";
};
class b_campSIte
{
faction = "BLU_F";
displayName = "Camp Site";
};
class b_mortarCampEmpty
{
faction = "BLU_F";
displayName = "Mortar Camp - Empty";
};
class b_mortarCampAmbient
{
faction = "BLU_F";
displayName = "Mortar Camp - Ambient Shooting";
};
class b_mortarCampObserver
{
faction = "BLU_F";
displayName = "Mortar Camp - Console's Mortar team";
};
class b_mobileArtilleryCampEmpty
{
faction = "BLU_F";
displayName = "Mobile Heavy Artillery Camp - Empty";
};
class b_mobileArtilleryCampAmbient
{
faction = "BLU_F";
displayName = "Mobile Heavy Artillery Camp - Ambient Shooting";
};
class b_mobileArtilleryCampObserver
{
faction = "BLU_F";
displayName = "Mobile Heavy Artillery Camp - Console's Heavy Artillery";
};
class b_AAVehicleSiteEmpty
{
faction = "BLU_F";
displayName = "AAA Vehicle Nest - Empty";
};
class b_AAVehicleSiteAmbient
{
faction = "BLU_F";
displayName = "AAA Vehicle Nest - Ambient Shooting";
};
//------------------CIV-----------------------------
class c_abandonedTown
{
faction = "CIV_F";
displayName = "Abandoned Town - Small";
};
class c_fuel
{
faction = "CIV_F";
displayName = "Gas station";
};
class c_indOld
{
faction = "CIV_F";
displayName = "Old factory";
};
class c_projectBuildings
{
faction = "CIV_F";
displayName = "Construction Site";
};
class c_castle
{
faction = "CIV_F";
displayName = "Castle";
};
class c_villa
{
faction = "CIV_F";
displayName = "Villa";
};
class c_campSite
{
faction = "CIV_F";
displayName = "Camp Site";
};
class c_slums
{
faction = "CIV_F";
displayName = "Slums Site";
};
class c_nestBig
{
faction = "CIV_F";
displayName = "Nest Big";
};
class c_nestSmall
{
faction = "CIV_F";
displayName = "Nest Small";
};
class c_hanger
{
faction = "CIV_F";
displayName = "Fortified hanger";
};
class c_roadBlock
{
faction = "CIV_F";
displayName = "Roadblock";
};
//------------------OPF-----------------------------
class o_campSIte
{
faction = "OPF_F";
displayName = "Camp Site";
};
class o_fobSmall
{
faction = "OPF_F";
displayName = "F.O.B - Small";
};
class o_fobLarge
{
faction = "OPF_F";
displayName = "F.O.B - Large";
};
class o_fobHuge
{
faction = "OPF_F";
displayName = "F.O.B - Huge";
};
class o_mortarCampEmpty
{
faction = "OPF_F";
displayName = "Mortar Camp - Empty";
};
class o_mortarCampAmbient
{
faction = "OPF_F";
displayName = "Mortar Camp - Ambient Shooting";
};
class o_mortarCampObserver
{
faction = "OPF_F";
displayName = "Mortar Camp - Console's Mortar team";
};
class o_mobileArtilleryCampEmpty
{
faction = "OPF_F";
displayName = "Mobile Heavy Artillery Camp - Empty";
};
class o_mobileArtilleryCampAmbient
{
faction = "OPF_F";
displayName = "Mobile Heavy Artillery Camp - Ambient Shooting";
};
class o_mobileArtilleryCampObserver
{
faction = "OPF_F";
displayName = "Mobile Heavy Artillery Camp - Console's Heavy Artillery";
};
class o_AAVehicleSiteEmpty
{
faction = "OPF_F";
displayName = "AAA Vehicle Nest - Empty";
};
class o_AAVehicleSiteAmbient
{
faction = "OPF_F";
displayName = "AAA Vehicle Nest - Ambient Shooting";
};
//------------------IND-----------------------------
class i_fobSmall
{
faction = "IND_F";
displayName = "F.O.B - Small";
};
class i_fobLarge
{
faction = "IND_F";
displayName = "F.O.B - Large";
};
class i_mortarCampEmpty
{
faction = "IND_F";
displayName = "Mortar Camp - Empty";
};
class i_mortarCampAmbient
{
faction = "IND_F";
displayName = "Mortar Camp - Ambient Shooting";
};
class i_mortarCampObserver
{
faction = "IND_F";
displayName = "Mortar Camp - Console's Mortar team";
};
};
class CfgSounds {
class noSound
{
name = "noSound";
sound[] = {"", 0, 1};
titles[] = {};
};
//================================Arti sound================================
class requestO1 {
name = "requestO1";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\1requestO.ogg", 1, 1};
titles[] = {};
};
class requestS1 {
name = "requestS1";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\1requestS.ogg", 1, 1};
titles[] = {};
};
class gridO2 {
name = "gridO2";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\2gridO.ogg", 1, 1};
titles[] = {};
};
class gridS2 {
name = "gridS2";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\2gridS.ogg", 1, 1};
titles[] = {};
};
class splashO3 {
name = "splashO3";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\3splashO.ogg", 1, 1};
titles[] = {};
};
class splashS3 {
name = "splashS3";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\3splashS.ogg", 1, 1};
titles[] = {};
};
class messegeS4 {
name = "messegeS4";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\4messegeS.ogg", 1, 1};
titles[] = {};
};
class messegeO4 {
name = "messegeO4";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\4messegeO.ogg", 1, 1};
titles[] = {};
};
class shoutS5 {
name = "shoutS5";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\5shoutS.ogg", 1, 1};
titles[] = {};
};
class shoutO5 {
name = "shoutO5";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\5shoutO.ogg", 1, 1};
titles[] = {};
};
class splashO6 {
name = "splashO6";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\6splashO.ogg", 1, 1};
titles[] = {};
};
class splashS6 {
name = "splashS6";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\6splashS.ogg", 1, 1};
titles[] = {};
};
class endmissionO7 {
name = "endmissionO7";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\7endmissionO.ogg", 1, 1};
titles[] = {};
};
class endmissionS7 {
name = "endmissionS7";
sound[] = {"\mcc_sandbox_mod\sounds\artysounds\7endmissionS.ogg", 1, 1};
titles[] = {};
};
class bon_Shell_In_v01 {
name = "bon_Shell_In_v01";
sound[] = {"\mcc_sandbox_mod\sounds\bon_Shell_In_v01.wss", db-0, 1};
titles[] = {};
};
class bon_Shell_In_v02 {
name = "bon_Shell_In_v02";
sound[] = {"\mcc_sandbox_mod\sounds\bon_Shell_In_v02.wss", db-0, 1};
titles[] = {};
};
class bon_Shell_In_v03 {
name = "bon_Shell_In_v03";
sound[] = {"\mcc_sandbox_mod\sounds\bon_Shell_In_v03.wss", db-0, 1};
titles[] = {};
};
class bon_Shell_In_v04 {
name = "bon_Shell_In_v04";
sound[] = {"\mcc_sandbox_mod\sounds\bon_Shell_In_v04.wss", db-0, 1};
titles[] = {};
};
class bon_Shell_In_v05 {
name = "bon_Shell_In_v05";
sound[] = {"\mcc_sandbox_mod\sounds\bon_Shell_In_v05.wss", db-0, 1};
titles[] = {};
};
class bon_Shell_In_v06 {
name = "bon_Shell_In_v06";
sound[] = {"\mcc_sandbox_mod\sounds\bon_Shell_In_v06.wss", db-0, 1};
titles[] = {};
};
class bon_Shell_In_v07 {
name = "bon_Shell_In_v07";
sound[] = {"\mcc_sandbox_mod\sounds\bon_Shell_In_v07.wss", db-0, 1};
titles[] = {};
};
//================================Traps=======================================
class suicide
{
name = "suicide";
sound[] = {"\mcc_sandbox_mod\sounds\suicide.ogg", 1, 1};
titles[] = {0, ""};
};
class dontshot
{
name = "dontshot";
sound[] = {"\mcc_sandbox_mod\sounds\dont_shot.ogg", 1, 1};
titles[] = {0, ""};
};
class enough
{
name = "enough";
sound[] = {"\mcc_sandbox_mod\sounds\enough.ogg", 1, 1};
titles[] = {0, ""};
};
class hands
{
name = "hands";
sound[] = {"\mcc_sandbox_mod\sounds\hands.ogg", 1, 1};
titles[] = {0, ""};
};
class dontmove
{
name = "dontmove";
sound[] = {"\mcc_sandbox_mod\sounds\dont_move.ogg", 1, 1};
titles[] = {0, ""};
};
class hell
{
name = "hell";
sound[] = {"\mcc_sandbox_mod\sounds\hell.ogg", 1, 1};
titles[] = {0, ""};
};
class alone
{
name = "alone";
sound[] = {"\mcc_sandbox_mod\sounds\alone.ogg", 1, 1};
titles[] = {0, ""};
};
class pig
{
name = "pig";
sound[] = {"\mcc_sandbox_mod\sounds\pig.ogg", 1, 1};
titles[] = {0, ""};
};
class disarm1
{
name = "disarm1";
sound[] = {"\mcc_sandbox_mod\sounds\disarm1.ogg", 1, 1};
titles[] = {0, ""};
};
class disarm2
{
name = "disarm2";
sound[] = {"\mcc_sandbox_mod\sounds\disarm2.ogg", 1, 1};
titles[] = {0, ""};
};
class disarm3
{
name = "disarm3";
sound[] = {"\mcc_sandbox_mod\sounds\disarm3.ogg", 1, 1};
titles[] = {0, ""};
};
class disarm4
{
name = "disarm4";
sound[] = {"\mcc_sandbox_mod\sounds\disarm4.ogg", 1, 1};
titles[] = {0, ""};
};
class disarmfail1
{
name = "disarmfail1";
sound[] = {"\mcc_sandbox_mod\sounds\disarmfail1.ogg", 1, 1};
titles[] = {0, ""};
};
class disarmfail2
{
name = "disarmfail2";
sound[] = {"\mcc_sandbox_mod\sounds\disarmfail2.ogg", 1, 1};
titles[] = {0, ""};
};
class disarmfail3
{
name = "disarmfail3";
sound[] = {"\mcc_sandbox_mod\sounds\disarmfail3.ogg", 1, 1};
titles[] = {0, ""};
};
class disarmcrit1
{
name = "disarmcrit1";
sound[] = {"\mcc_sandbox_mod\sounds\disarmcrit1.ogg", 1, 1};
titles[] = {0, ""};
};
class disarmcrit2
{
name = "disarmcrit2";
sound[] = {"\mcc_sandbox_mod\sounds\disarmcrit2.ogg", 1, 1};
titles[] = {0, ""};
};
//======================================= AC sounds================================
class gun1
{
name = "gun1";