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Missing updateInstanceDelay #23

@Chazzman

Description

@Chazzman

I believe that:

open var pulseInterval: TimeInterval = 0

ought to be:

open var pulseInterval: TimeInterval = 0 { didSet { updateInstanceDelay() } }

When starting and then restarting a pulsator, the experience is different on the second and successive runs than the first.
Came across this when setting pulseInterval after setting numPulse and animationDuration

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