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jordanritzie19Dreamgrove
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[Feral] fix test rake thresholds to reasonable values
This is not technically optimal, but realistically there are only so many target count thresholds someone can get used to seeing, so I think the minor losses for those nonmeta builds are acceptable. dreamgrove/dreamgrove@b067013 Co-authored-by: Dreamgrove <dreamgrove@github.com>
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Lines changed: 3 additions & 3 deletions

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engine/class_modules/apl/druid/feral_apl.inc

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@ action_priority_list_t* cd_variable = p->get_action_priority_list( "cd_variable"
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action_priority_list_t* cooldown = p->get_action_priority_list( "cooldown" );
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precombat->add_action( "variable,name=regrowth,op=reset","optional variable that sends regrowth casts. Turned off by default" );
11-
precombat->add_action( "variable,name=dotc_rake_threshold,op=set,value=0","see the 2nd rake line in aoe_builders. This determines when that line can return true" );
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precombat->add_action( "variable,name=dotc_rake_threshold,op=set,if=talent.wild_slashes&!talent.infected_wounds,value=0" );
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precombat->add_action( "variable,name=dotc_rake_threshold,op=set,if=!talent.wild_slashes&talent.infected_wounds,value=0" );
11+
precombat->add_action( "variable,name=dotc_rake_threshold,op=set,value=99","see the 2nd rake line in aoe_builders. This determines when that line can return true" );
12+
precombat->add_action( "variable,name=dotc_rake_threshold,op=set,if=talent.wild_slashes&talent.merciless_claws,value=5" );
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precombat->add_action( "variable,name=dotc_rake_threshold,op=set,if=talent.wild_slashes&!talent.merciless_claws,value=8" );
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precombat->add_action( "variable,name=algethar_puzzle_box_precombat_cast,value=3,if=trinket.1.is.algethar_puzzle_box|!trinket.1.has_use_buff","for practicism, we give a 1s leeway (at 0% haste) from cast end until start of the fight." );
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precombat->add_action( "use_item,name=algethar_puzzle_box,if=trinket.1.is.algethar_puzzle_box|!trinket.1.has_use_buff" );
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precombat->add_action( "cat_form,if=buff.cat_form.down" );

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