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Add details to changelog
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CHANGELOG.md

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### 0.1.8 (July 31, 2025)
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Bug fix.
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Bug fix + SplatMesh bounding box calculation.
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### Bug fixes
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- Fix SH encoding scale factors (#142) (@asundqui, @mrxz, @heimeii)
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- Calculate a SplatMesh's bounding box! `SplatMesh.getBoundingBox()` (#126) (@winnie1994)
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### 0.1.7 (July 30, 2025)
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Image quality and performance improvements.
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### Enhancements
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- Allow custom splat encoding ranges (rgb, sh1, sh2, sh3). Expose `premultipliedAlpha` flag to use when accumulating splat RGB (#134) (@asundqui)
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- Add higher precision mode (float32) for splat sorting in addition to the default one (float16) (@asundqui, @mrxz) (#129)
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- Customizable splat encoding ranges (rgb, sh1, sh2, sh3) for wider range of colors and scales support improving contrast and color reproduction. Expose `premultipliedAlpha` flag to use when accumulating splat RGB (#134) (@asundqui)
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- [Experimental Stochastic splat ordering option](https://sparkjs.dev/examples/stochastic/). Faster rendering since sorting no longer needed but with some visual quality tradeoffs (#8f5596e) (@asundqui)
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- Higher precision mode (float32) for splat sorting in addition to the default one (float16). Addresses z-fighting issues between splats (@asundqui, @mrxz) (#129)
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- Allow decoding and parsing of SOGS images to happen in parallel (@mrxz) (#122)
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- New [splat shaders effect example](http://sparkjs.dev/examples/splat-shader-effects) (#141) (@kali-shade)
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- Expose `minAlpha` and `maxPixelRadius` in the [SparkRenderer](https://sparkjs.dev/docs/spark-renderer/) parameters (#130) (@asundqui)

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