This file states the licensing boundary for creative assets, per ADR-0007 (monorepo; GPL code, separately-licensed content) and the CLAUDE.md forbidden zones.
Prefab assets committed to this repository (prefabs/**) must carry an
ADR-0013 allowlist license: original, CC0, CC BY, MIT, Apache-2.0, or a
GPL-3.0-compatible license (incl. LGPL-3.0). CC BY-NC / ND / ShareAlike or
unknown-license material is never ingested — the delve-admit catalog-card
license check enforces this. The source and license of every asset are recorded
in that asset's prefab metadata (prefabs/<id>.json license block) and its
catalog card (catalog/<id>.json), so provenance is auditable at all times.
External prefabs ingested through the delve-admit pipeline (spec-0007), with
the license verified via the source's API and project page:
| Prefab(s) | Source | Author | License |
|---|---|---|---|
hero-galleon-oak |
Ships (Modrinth) | EMD123 | Apache-2.0 |
hero-temple-ruin-hall, hero-temple-ruin-arch |
Moss Ruins (Modrinth) | LordGacie | MIT |
hero-standing-monolith |
Little Structures (Modrinth) | MatBayern | LGPL-3.0-only |
Full provenance (download URL, retrieval date, sha256 of the original download, source path within the datapack) lives in each prefab's metadata and catalog card.
This repository holds the campaign sources, generated worlds, and the prefab
library. Campaign content is distributed under CC BY-SA 4.0 (root
LICENSE, ADR-0007). Prefab assets under prefabs/** keep their own
per-asset licenses as recorded above — the allowlist plus per-file
provenance governs them, not the root license.
The pipeline code (compiler, validation, tooling) lives in the engine repository (stellarfeline/delvewright), licensed GPL-3.0-or-later. Since the split, the license boundary is the repository boundary (owner correction, 2026-08-03 — this section previously carried stale monorepo-era wording claiming pipeline code lived here).