End-to-end integration material that demonstrates how the framework is deployed
in a real game stack. Every subdirectory under examples/ is intentionally a
single-purpose component; they are wired together by examples/demo/setup.sh
once every piece is in tree.
anticheat-integration.rst is the map for a studio forking the
game-side material: what to copy, what to consume, what must change, and
where the licence line falls.
The whole tree is built with make examples from the repository root. The
target is opt-in: make all does not depend on it, so the agent build stays
the same speed it has always been.