@@ -16,23 +16,22 @@ use std::time::{Duration, Instant};
1616use temper_commands:: infrastructure:: register_command_systems;
1717use temper_config:: server_config:: get_global_config;
1818use temper_game_systems:: {
19- chunk_unloader, keep_alive_system, register_background_systems, register_mob_systems ,
20- register_packet_handlers , register_physics_systems , register_player_systems ,
21- register_shutdown_systems, register_world_systems, update_player_ping, world_sync ,
22- LanPinger ,
19+ LanPinger , chunk_unloader, keep_alive_system, register_background_systems,
20+ register_mob_systems , register_packet_handlers , register_physics_systems ,
21+ register_player_systems , register_shutdown_systems, register_world_systems, update_player_ping,
22+ world_sync ,
2323} ;
2424use temper_messages:: register_messages;
25- use temper_net_runtime:: connection:: { handle_connection , NewConnection } ;
25+ use temper_net_runtime:: connection:: { NewConnection , handle_connection } ;
2626use temper_net_runtime:: server:: create_server_listener;
2727use temper_performance:: tick:: TickData ;
28- use temper_performance:: ServerPerformance ;
29- use temper_protocol:: { create_packet_senders, PacketSender } ;
28+ use temper_protocol:: { PacketSender , create_packet_senders} ;
3029use temper_resources:: register_resources;
3130use temper_scheduler:: MissedTickBehavior ;
32- use temper_scheduler:: { drain_registered_schedules , Scheduler , TimedSchedule } ;
31+ use temper_scheduler:: { Scheduler , TimedSchedule , drain_registered_schedules } ;
3332use temper_state:: { GlobalState , GlobalStateResource } ;
3433use temper_utils:: formatting:: format_duration;
35- use tracing:: { debug, error, info, info_span, trace, warn, Instrument } ;
34+ use tracing:: { Instrument , debug, error, info, info_span, trace, warn} ;
3635
3736/// Main entry point for the server game loop.
3837///
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